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authorGravatar ReinUsesLisp2020-04-14 17:58:53 -0300
committerGravatar ReinUsesLisp2020-04-14 17:58:53 -0300
commit6dfcabc80028fd35a6d0e20d20eb8db8053eddf1 (patch)
tree5b99ff41eefd14efd5a117c3bf52df36e07311b0 /src/video_core/engines
parentMerge pull request #3636 from ReinUsesLisp/drop-vk-hpp (diff)
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gl_rasterizer: Implement constant vertex attributes
Credits go to gdkchan from Ryujinx for finding constant attributes are used in retail games.
Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/maxwell_3d.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 2977a7d81..5cf6a4cc3 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -303,6 +303,10 @@ public:
303 return (type == Type::SignedNorm) || (type == Type::UnsignedNorm); 303 return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
304 } 304 }
305 305
306 bool IsConstant() const {
307 return constant;
308 }
309
306 bool IsValid() const { 310 bool IsValid() const {
307 return size != Size::Invalid; 311 return size != Size::Invalid;
308 } 312 }