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authorGravatar Tony Wasserka2014-12-31 15:17:07 +0100
committerGravatar Tony Wasserka2014-12-31 16:32:55 +0100
commit47543d62cf9e982598f58438ad24769c2b36ec77 (patch)
tree856ccab2a9165d0a50def92f958851566bb93b2b /src/video_core/debug_utils
parentVideoCore: Remove some unused functions. (diff)
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Pica: Cleanup color conversion.
Diffstat (limited to 'src/video_core/debug_utils')
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp32
1 files changed, 14 insertions, 18 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 83d585d16..a494465b9 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -19,6 +19,7 @@
19#include "common/log.h" 19#include "common/log.h"
20#include "common/file_util.h" 20#include "common/file_util.h"
21 21
22#include "video_core/color.h"
22#include "video_core/math.h" 23#include "video_core/math.h"
23#include "video_core/pica.h" 24#include "video_core/pica.h"
24 25
@@ -359,29 +360,26 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
359 u8 g = ((source_ptr) >> 6) & 0x1F; 360 u8 g = ((source_ptr) >> 6) & 0x1F;
360 u8 b = (source_ptr >> 1) & 0x1F; 361 u8 b = (source_ptr >> 1) & 0x1F;
361 u8 a = source_ptr & 1; 362 u8 a = source_ptr & 1;
362 return Math::MakeVec<u8>((r << 3) | (r >> 2), (g << 3) | (g >> 2), (b << 3) | (b >> 2), disable_alpha ? 255 : (a * 255)); 363 return Math::MakeVec<u8>(Color::Convert5To8(r), Color::Convert5To8(g),
364 Color::Convert5To8(b), disable_alpha ? 255 : Color::Convert1To8(a));
363 } 365 }
364 366
365 case Regs::TextureFormat::RGB565: 367 case Regs::TextureFormat::RGB565:
366 { 368 {
367 const u16 source_ptr = *(const u16*)(source + offset * 2); 369 const u16 source_ptr = *(const u16*)(source + offset * 2);
368 u8 r = (source_ptr >> 11) & 0x1F; 370 u8 r = Color::Convert5To8((source_ptr >> 11) & 0x1F);
369 u8 g = ((source_ptr) >> 5) & 0x3F; 371 u8 g = Color::Convert6To8(((source_ptr) >> 5) & 0x3F);
370 u8 b = (source_ptr) & 0x1F; 372 u8 b = Color::Convert5To8((source_ptr) & 0x1F);
371 return Math::MakeVec<u8>((r << 3) | (r >> 2), (g << 2) | (g >> 4), (b << 3) | (b >> 2), 255); 373 return Math::MakeVec<u8>(r, g, b, 255);
372 } 374 }
373 375
374 case Regs::TextureFormat::RGBA4: 376 case Regs::TextureFormat::RGBA4:
375 { 377 {
376 const u8* source_ptr = source + offset * 2; 378 const u8* source_ptr = source + offset * 2;
377 u8 r = source_ptr[1] >> 4; 379 u8 r = Color::Convert4To8(source_ptr[1] >> 4);
378 u8 g = source_ptr[1] & 0xF; 380 u8 g = Color::Convert4To8(source_ptr[1] & 0xF);
379 u8 b = source_ptr[0] >> 4; 381 u8 b = Color::Convert4To8(source_ptr[0] >> 4);
380 u8 a = source_ptr[0] & 0xF; 382 u8 a = Color::Convert4To8(source_ptr[0] & 0xF);
381 r = (r << 4) | r;
382 g = (g << 4) | g;
383 b = (b << 4) | b;
384 a = (a << 4) | a;
385 return { r, g, b, disable_alpha ? (u8)255 : a }; 383 return { r, g, b, disable_alpha ? (u8)255 : a };
386 } 384 }
387 385
@@ -418,10 +416,8 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
418 { 416 {
419 const u8* source_ptr = source + offset; 417 const u8* source_ptr = source + offset;
420 418
421 u8 i = ((*source_ptr) & 0xF0) >> 4; 419 u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4);
422 u8 a = (*source_ptr) & 0xF; 420 u8 a = Color::Convert4To8((*source_ptr) & 0xF);
423 a |= a << 4;
424 i |= i << 4;
425 421
426 if (disable_alpha) { 422 if (disable_alpha) {
427 // Show intensity as red, alpha as green 423 // Show intensity as red, alpha as green
@@ -436,7 +432,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
436 const u8* source_ptr = source + offset / 2; 432 const u8* source_ptr = source + offset / 2;
437 433
438 u8 a = (coarse_x % 2) ? ((*source_ptr)&0xF) : (((*source_ptr) & 0xF0) >> 4); 434 u8 a = (coarse_x % 2) ? ((*source_ptr)&0xF) : (((*source_ptr) & 0xF0) >> 4);
439 a |= a << 4; 435 a = Color::Convert4To8(a);
440 436
441 if (disable_alpha) { 437 if (disable_alpha) {
442 return { a, a, a, 255 }; 438 return { a, a, a, 255 };