summaryrefslogtreecommitdiff
path: root/src/video_core/command_classes
diff options
context:
space:
mode:
authorGravatar ReinUsesLisp2021-01-16 20:48:58 -0300
committerGravatar ReinUsesLisp2021-02-13 02:17:22 -0300
commit82c2601555b59a94d7160f2fd686cb63d32dd423 (patch)
treecd0ecd865945452fa589b572de614fc487f2f96a /src/video_core/command_classes
parentvulkan_common: Expose interop and headless devices (diff)
downloadyuzu-82c2601555b59a94d7160f2fd686cb63d32dd423.tar.gz
yuzu-82c2601555b59a94d7160f2fd686cb63d32dd423.tar.xz
yuzu-82c2601555b59a94d7160f2fd686cb63d32dd423.zip
video_core: Reimplement the buffer cache
Reimplement the buffer cache using cached bindings and page level granularity for modification tracking. This also drops the usage of shared pointers and virtual functions from the cache. - Bindings are cached, allowing to skip work when the game changes few bits between draws. - OpenGL Assembly shaders no longer copy when a region has been modified from the GPU to emulate constant buffers, instead GL_EXT_memory_object is used to alias sub-buffers within the same allocation. - OpenGL Assembly shaders stream constant buffer data using glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In theory this should save one hash table resolve inside the driver compared to glBufferSubData. - A new OpenGL stream buffer is implemented based on fences for drivers that are not Nvidia's proprietary, due to their low performance on partial glBufferSubData calls synchronized with 3D rendering (that some games use a lot). - Most optimizations are shared between APIs now, allowing Vulkan to cache more bindings than before, skipping unnecesarry work. This commit adds the necessary infrastructure to use Vulkan object from OpenGL. Overall, it improves performance and fixes some bugs present on the old cache. There are still some edge cases hit by some games that harm performance on some vendors, this are planned to be fixed in later commits.
Diffstat (limited to 'src/video_core/command_classes')
-rw-r--r--src/video_core/command_classes/vic.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/command_classes/vic.cpp b/src/video_core/command_classes/vic.cpp
index 55e632346..2b7569335 100644
--- a/src/video_core/command_classes/vic.cpp
+++ b/src/video_core/command_classes/vic.cpp
@@ -110,12 +110,10 @@ void Vic::Execute() {
110 converted_frame_buffer.get(), block_height, 0, 0); 110 converted_frame_buffer.get(), block_height, 0, 0);
111 111
112 gpu.MemoryManager().WriteBlock(output_surface_luma_address, swizzled_data.data(), size); 112 gpu.MemoryManager().WriteBlock(output_surface_luma_address, swizzled_data.data(), size);
113 gpu.Maxwell3D().OnMemoryWrite();
114 } else { 113 } else {
115 // send pitch linear frame 114 // send pitch linear frame
116 gpu.MemoryManager().WriteBlock(output_surface_luma_address, converted_frame_buf_addr, 115 gpu.MemoryManager().WriteBlock(output_surface_luma_address, converted_frame_buf_addr,
117 linear_size); 116 linear_size);
118 gpu.Maxwell3D().OnMemoryWrite();
119 } 117 }
120 break; 118 break;
121 } 119 }
@@ -163,7 +161,6 @@ void Vic::Execute() {
163 } 161 }
164 gpu.MemoryManager().WriteBlock(output_surface_chroma_u_address, chroma_buffer.data(), 162 gpu.MemoryManager().WriteBlock(output_surface_chroma_u_address, chroma_buffer.data(),
165 chroma_buffer.size()); 163 chroma_buffer.size());
166 gpu.Maxwell3D().OnMemoryWrite();
167 break; 164 break;
168 } 165 }
169 default: 166 default: