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| author | 2015-03-29 13:51:57 +0200 | |
|---|---|---|
| committer | 2015-07-15 18:01:43 +0200 | |
| commit | d2c3ecc8d8109fa1146d4539f79a3c0700bc1b47 (patch) | |
| tree | 7dceab362632f7b5228bf48f02e1a20f21103bab /src/video_core/clipper.cpp | |
| parent | Merge pull request #928 from JSFernandes/master (diff) | |
| download | yuzu-d2c3ecc8d8109fa1146d4539f79a3c0700bc1b47.tar.gz yuzu-d2c3ecc8d8109fa1146d4539f79a3c0700bc1b47.tar.xz yuzu-d2c3ecc8d8109fa1146d4539f79a3c0700bc1b47.zip | |
Pica/Clipper: Output proper number of triangles in debugging logs.
Diffstat (limited to 'src/video_core/clipper.cpp')
| -rw-r--r-- | src/video_core/clipper.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp index 224132d71..558b49d60 100644 --- a/src/video_core/clipper.cpp +++ b/src/video_core/clipper.cpp | |||
| @@ -153,7 +153,7 @@ void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) { | |||
| 153 | "Triangle %lu/%lu at position (%.3f, %.3f, %.3f, %.3f), " | 153 | "Triangle %lu/%lu at position (%.3f, %.3f, %.3f, %.3f), " |
| 154 | "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and " | 154 | "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and " |
| 155 | "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)", | 155 | "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)", |
| 156 | i, output_list->size(), | 156 | i + 1, output_list->size() - 2, |
| 157 | vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(), | 157 | vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(), |
| 158 | vtx1.pos.x.ToFloat32(), vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(), | 158 | vtx1.pos.x.ToFloat32(), vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(), |
| 159 | vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(), vtx2.pos.w.ToFloat32(), | 159 | vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(), vtx2.pos.w.ToFloat32(), |