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authorGravatar Yuri Kunde Schlesner2014-12-23 13:05:51 -0200
committerGravatar Yuri Kunde Schlesner2014-12-29 02:08:11 -0200
commit8369ee58035ca98f776428f6cccbcf987fee3bc9 (patch)
tree3c1800823ffe55529ba6dbcba0c4407d2da625f2 /src/video_core/clipper.cpp
parentGPU: Bitwise texture swizzling (diff)
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Rasterizer: Pre-divide vertex attributes by W
Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop.
Diffstat (limited to 'src/video_core/clipper.cpp')
-rw-r--r--src/video_core/clipper.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp
index 0521ef866..1744066ba 100644
--- a/src/video_core/clipper.cpp
+++ b/src/video_core/clipper.cpp
@@ -91,10 +91,17 @@ static void InitScreenCoordinates(OutputVertex& vtx)
91 viewport.zscale = float24::FromRawFloat24(registers.viewport_depth_range); 91 viewport.zscale = float24::FromRawFloat24(registers.viewport_depth_range);
92 viewport.offset_z = float24::FromRawFloat24(registers.viewport_depth_far_plane); 92 viewport.offset_z = float24::FromRawFloat24(registers.viewport_depth_far_plane);
93 93
94 float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
95 vtx.color *= inv_w;
96 vtx.tc0 *= inv_w;
97 vtx.tc1 *= inv_w;
98 vtx.tc2 *= inv_w;
99 vtx.pos.w = inv_w;
100
94 // TODO: Not sure why the viewport width needs to be divided by 2 but the viewport height does not 101 // TODO: Not sure why the viewport width needs to be divided by 2 but the viewport height does not
95 vtx.screenpos[0] = (vtx.pos.x / vtx.pos.w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x; 102 vtx.screenpos[0] = (vtx.pos.x * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x;
96 vtx.screenpos[1] = (vtx.pos.y / vtx.pos.w + float24::FromFloat32(1.0)) * viewport.halfsize_y + viewport.offset_y; 103 vtx.screenpos[1] = (vtx.pos.y * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_y + viewport.offset_y;
97 vtx.screenpos[2] = viewport.offset_z - vtx.pos.z / vtx.pos.w * viewport.zscale; 104 vtx.screenpos[2] = viewport.offset_z - vtx.pos.z * inv_w * viewport.zscale;
98} 105}
99 106
100void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) { 107void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) {