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authorGravatar Andrea Pappacoda2022-05-15 02:06:02 +0200
committerGravatar Andrea Pappacoda2022-07-27 12:53:49 +0200
commitcdb240f3d4d9c0d6d56e6660d8c45da4ab60ff59 (patch)
tree7408bc4f2cfae74247b567fd852700c2c69b006d /src/shader_recompiler
parentMerge pull request #8652 from lat9nq/ffmpeg-gh (diff)
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chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
Diffstat (limited to 'src/shader_recompiler')
-rw-r--r--src/shader_recompiler/CMakeLists.txt3
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input_lut3.py6
2 files changed, 5 insertions, 4 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index ae1dbe619..af8e51fe8 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -1,3 +1,6 @@
1# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
2# SPDX-License-Identifier: GPL-2.0-or-later
3
1add_library(shader_recompiler STATIC 4add_library(shader_recompiler STATIC
2 backend/bindings.h 5 backend/bindings.h
3 backend/glasm/emit_glasm.cpp 6 backend/glasm/emit_glasm.cpp
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input_lut3.py b/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input_lut3.py
index 8f547c266..e66d50d61 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input_lut3.py
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input_lut3.py
@@ -1,7 +1,5 @@
1# Copyright © 2022 degasus <markus@selfnet.de> 1# SPDX-FileCopyrightText: 2022 degasus <markus@selfnet.de>
2# This work is free. You can redistribute it and/or modify it under the 2# SPDX-License-Identifier: WTFPL
3# terms of the Do What The Fuck You Want To Public License, Version 2,
4# as published by Sam Hocevar. See http://www.wtfpl.net/ for more details.
5 3
6from itertools import product 4from itertools import product
7 5