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| author | 2021-02-17 00:59:28 -0300 | |
|---|---|---|
| committer | 2021-07-22 21:51:22 -0400 | |
| commit | 85cce78583bc2232428a8fb39e43182877c8d5ad (patch) | |
| tree | 308f4ef2d145652e08dff1da31c72c2f00dad2e1 /src/shader_recompiler/recompiler.cpp | |
| parent | shader: Remove old shader management (diff) | |
| download | yuzu-85cce78583bc2232428a8fb39e43182877c8d5ad.tar.gz yuzu-85cce78583bc2232428a8fb39e43182877c8d5ad.tar.xz yuzu-85cce78583bc2232428a8fb39e43182877c8d5ad.zip | |
shader: Primitive Vulkan integration
Diffstat (limited to 'src/shader_recompiler/recompiler.cpp')
| -rw-r--r-- | src/shader_recompiler/recompiler.cpp | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/shader_recompiler/recompiler.cpp b/src/shader_recompiler/recompiler.cpp new file mode 100644 index 000000000..b25081e39 --- /dev/null +++ b/src/shader_recompiler/recompiler.cpp | |||
| @@ -0,0 +1,27 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <vector> | ||
| 6 | |||
| 7 | #include "common/common_types.h" | ||
| 8 | #include "shader_recompiler/backend/spirv/emit_spirv.h" | ||
| 9 | #include "shader_recompiler/environment.h" | ||
| 10 | #include "shader_recompiler/frontend/maxwell/control_flow.h" | ||
| 11 | #include "shader_recompiler/frontend/maxwell/program.h" | ||
| 12 | #include "shader_recompiler/object_pool.h" | ||
| 13 | #include "shader_recompiler/recompiler.h" | ||
| 14 | |||
| 15 | namespace Shader { | ||
| 16 | |||
| 17 | std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address) { | ||
| 18 | ObjectPool<Maxwell::Flow::Block> flow_block_pool; | ||
| 19 | ObjectPool<IR::Inst> inst_pool; | ||
| 20 | ObjectPool<IR::Block> block_pool; | ||
| 21 | |||
| 22 | Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address}; | ||
| 23 | IR::Program program{Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)}; | ||
| 24 | return {std::move(program.info), Backend::SPIRV::EmitSPIRV(env, program)}; | ||
| 25 | } | ||
| 26 | |||
| 27 | } // namespace Shader | ||