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authorGravatar ReinUsesLisp2021-03-19 19:28:31 -0300
committerGravatar ameerj2021-07-22 21:51:23 -0400
commit260743f371236f7c57b01334b1c3474b15a47c39 (patch)
tree312d89fa8215199ef5f7ec1fc84b025df526e107 /src/shader_recompiler/program_header.h
parentshader: Implement DADD (diff)
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shader: Add partial rasterizer integration
Diffstat (limited to 'src/shader_recompiler/program_header.h')
-rw-r--r--src/shader_recompiler/program_header.h143
1 files changed, 143 insertions, 0 deletions
diff --git a/src/shader_recompiler/program_header.h b/src/shader_recompiler/program_header.h
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+++ b/src/shader_recompiler/program_header.h
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1// Copyright 2018 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <array>
8#include <optional>
9
10#include "common/bit_field.h"
11#include "common/common_funcs.h"
12#include "common/common_types.h"
13
14namespace Shader {
15
16enum class OutputTopology : u32 {
17 PointList = 1,
18 LineStrip = 6,
19 TriangleStrip = 7,
20};
21
22enum class PixelImap : u8 {
23 Unused = 0,
24 Constant = 1,
25 Perspective = 2,
26 ScreenLinear = 3,
27};
28
29// Documentation in:
30// http://download.nvidia.com/open-gpu-doc/Shader-Program-Header/1/Shader-Program-Header.html
31struct ProgramHeader {
32 union {
33 BitField<0, 5, u32> sph_type;
34 BitField<5, 5, u32> version;
35 BitField<10, 4, u32> shader_type;
36 BitField<14, 1, u32> mrt_enable;
37 BitField<15, 1, u32> kills_pixels;
38 BitField<16, 1, u32> does_global_store;
39 BitField<17, 4, u32> sass_version;
40 BitField<21, 5, u32> reserved;
41 BitField<26, 1, u32> does_load_or_store;
42 BitField<27, 1, u32> does_fp64;
43 BitField<28, 4, u32> stream_out_mask;
44 } common0;
45
46 union {
47 BitField<0, 24, u32> shader_local_memory_low_size;
48 BitField<24, 8, u32> per_patch_attribute_count;
49 } common1;
50
51 union {
52 BitField<0, 24, u32> shader_local_memory_high_size;
53 BitField<24, 8, u32> threads_per_input_primitive;
54 } common2;
55
56 union {
57 BitField<0, 24, u32> shader_local_memory_crs_size;
58 BitField<24, 4, OutputTopology> output_topology;
59 BitField<28, 4, u32> reserved;
60 } common3;
61
62 union {
63 BitField<0, 12, u32> max_output_vertices;
64 BitField<12, 8, u32> store_req_start; // NOTE: not used by geometry shaders.
65 BitField<20, 4, u32> reserved;
66 BitField<24, 8, u32> store_req_end; // NOTE: not used by geometry shaders.
67 } common4;
68
69 union {
70 struct {
71 INSERT_PADDING_BYTES_NOINIT(3); // ImapSystemValuesA
72 INSERT_PADDING_BYTES_NOINIT(1); // ImapSystemValuesB
73 INSERT_PADDING_BYTES_NOINIT(16); // ImapGenericVector[32]
74 INSERT_PADDING_BYTES_NOINIT(2); // ImapColor
75 union {
76 BitField<0, 8, u16> clip_distances;
77 BitField<8, 1, u16> point_sprite_s;
78 BitField<9, 1, u16> point_sprite_t;
79 BitField<10, 1, u16> fog_coordinate;
80 BitField<12, 1, u16> tessellation_eval_point_u;
81 BitField<13, 1, u16> tessellation_eval_point_v;
82 BitField<14, 1, u16> instance_id;
83 BitField<15, 1, u16> vertex_id;
84 };
85 INSERT_PADDING_BYTES_NOINIT(5); // ImapFixedFncTexture[10]
86 INSERT_PADDING_BYTES_NOINIT(1); // ImapReserved
87 INSERT_PADDING_BYTES_NOINIT(3); // OmapSystemValuesA
88 INSERT_PADDING_BYTES_NOINIT(1); // OmapSystemValuesB
89 INSERT_PADDING_BYTES_NOINIT(16); // OmapGenericVector[32]
90 INSERT_PADDING_BYTES_NOINIT(2); // OmapColor
91 INSERT_PADDING_BYTES_NOINIT(2); // OmapSystemValuesC
92 INSERT_PADDING_BYTES_NOINIT(5); // OmapFixedFncTexture[10]
93 INSERT_PADDING_BYTES_NOINIT(1); // OmapReserved
94 } vtg;
95
96 struct {
97 INSERT_PADDING_BYTES_NOINIT(3); // ImapSystemValuesA
98 INSERT_PADDING_BYTES_NOINIT(1); // ImapSystemValuesB
99
100 union {
101 BitField<0, 2, PixelImap> x;
102 BitField<2, 2, PixelImap> y;
103 BitField<4, 2, PixelImap> z;
104 BitField<6, 2, PixelImap> w;
105 u8 raw;
106 } imap_generic_vector[32];
107
108 INSERT_PADDING_BYTES_NOINIT(2); // ImapColor
109 INSERT_PADDING_BYTES_NOINIT(2); // ImapSystemValuesC
110 INSERT_PADDING_BYTES_NOINIT(10); // ImapFixedFncTexture[10]
111 INSERT_PADDING_BYTES_NOINIT(2); // ImapReserved
112
113 struct {
114 u32 target;
115 union {
116 BitField<0, 1, u32> sample_mask;
117 BitField<1, 1, u32> depth;
118 BitField<2, 30, u32> reserved;
119 };
120 } omap;
121
122 [[nodiscard]] std::array<bool, 4> EnabledOutputComponents(u32 rt) const noexcept {
123 const u32 bits{omap.target >> (rt * 4)};
124 return {(bits & 1) != 0, (bits & 2) != 0, (bits & 4) != 0, (bits & 8) != 0};
125 }
126
127 [[nodiscard]] std::array<PixelImap, 4> GenericInputMap(u32 attribute) const {
128 const auto& vector{imap_generic_vector[attribute]};
129 return {vector.x, vector.y, vector.z, vector.w};
130 }
131 } ps;
132
133 std::array<u32, 0xf> raw;
134 };
135
136 [[nodiscard]] u64 LocalMemorySize() const noexcept {
137 return (common1.shader_local_memory_low_size |
138 (common2.shader_local_memory_high_size << 24));
139 }
140};
141static_assert(sizeof(ProgramHeader) == 0x50, "Incorrect structure size");
142
143} // namespace Shader