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authorGravatar ameerj2021-12-27 23:59:32 -0500
committerGravatar ameerj2021-12-29 19:03:50 -0500
commitb84d429c2ec59e54a89d9d4e34b0df9f22172e8f (patch)
treee275b74a6fb2d16219697cbad38925e2e660e058 /src/shader_recompiler/profile.h
parentemit_glsl_integer: Use negation work around (diff)
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glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r--src/shader_recompiler/profile.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index f0c3b3b17..9deb3f4bb 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -65,6 +65,8 @@ struct Profile {
65 bool has_gl_component_indexing_bug{}; 65 bool has_gl_component_indexing_bug{};
66 /// The precise type qualifier is broken in the fragment stage of some drivers 66 /// The precise type qualifier is broken in the fragment stage of some drivers
67 bool has_gl_precise_bug{}; 67 bool has_gl_precise_bug{};
68 /// Some drivers do not properly support floatBitsToUint when used on cbufs
69 bool has_gl_cbuf_ftou_bug{};
68 /// Ignores SPIR-V ordered vs unordered using GLSL semantics 70 /// Ignores SPIR-V ordered vs unordered using GLSL semantics
69 bool ignore_nan_fp_comparisons{}; 71 bool ignore_nan_fp_comparisons{};
70 72