summaryrefslogtreecommitdiff
path: root/src/shader_recompiler/profile.h
diff options
context:
space:
mode:
authorGravatar Wollnashorn2023-04-05 01:29:46 +0200
committerGravatar Wollnashorn2023-04-08 16:12:30 +0200
commit780240e6979b198e7bd10feaad5399b8b4b63762 (patch)
treec145f48c66cf003e618cefc63496e3f5b7637f56 /src/shader_recompiler/profile.h
parentMerge pull request #10024 from german77/crysis (diff)
downloadyuzu-780240e6979b198e7bd10feaad5399b8b4b63762.tar.gz
yuzu-780240e6979b198e7bd10feaad5399b8b4b63762.tar.xz
yuzu-780240e6979b198e7bd10feaad5399b8b4b63762.zip
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/profile.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 253e0d0bd..31390e869 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -52,6 +52,10 @@ struct Profile {
52 bool need_declared_frag_colors{}; 52 bool need_declared_frag_colors{};
53 /// Prevents fast math optimizations that may cause inaccuracies 53 /// Prevents fast math optimizations that may cause inaccuracies
54 bool need_fastmath_off{}; 54 bool need_fastmath_off{};
55 /// Some GPU vendors use a lower fixed point format of 16.8 when calculating pixel coordinates
56 /// in the ImageGather instruction than the Maxwell architecture does. Applying an offset does
57 /// fix this mismatching rounding behaviour.
58 bool need_gather_subpixel_offset{};
55 59
56 /// OpFClamp is broken and OpFMax + OpFMin should be used instead 60 /// OpFClamp is broken and OpFMax + OpFMin should be used instead
57 bool has_broken_spirv_clamp{}; 61 bool has_broken_spirv_clamp{};