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| author | 2022-01-28 19:00:04 -0500 | |
|---|---|---|
| committer | 2022-01-28 19:00:04 -0500 | |
| commit | 4790ba783970a9dde9d9ce6a528dd8f7edc50ae6 (patch) | |
| tree | 7ed65721d3be9b2468eeee51dcc7f9550b1034df /src/shader_recompiler/ir_opt | |
| parent | Merge pull request #7784 from german77/ds5 (diff) | |
| download | yuzu-4790ba783970a9dde9d9ce6a528dd8f7edc50ae6.tar.gz yuzu-4790ba783970a9dde9d9ce6a528dd8f7edc50ae6.tar.xz yuzu-4790ba783970a9dde9d9ce6a528dd8f7edc50ae6.zip | |
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.
Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
Diffstat (limited to 'src/shader_recompiler/ir_opt')
| -rw-r--r-- | src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index a78c469be..b6a20f904 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp | |||
| @@ -688,7 +688,7 @@ void VisitUsages(Info& info, IR::Inst& inst) { | |||
| 688 | case IR::Opcode::StorageAtomicAnd64: | 688 | case IR::Opcode::StorageAtomicAnd64: |
| 689 | case IR::Opcode::StorageAtomicOr64: | 689 | case IR::Opcode::StorageAtomicOr64: |
| 690 | case IR::Opcode::StorageAtomicXor64: | 690 | case IR::Opcode::StorageAtomicXor64: |
| 691 | info.used_storage_buffer_types |= IR::Type::U64; | 691 | info.used_storage_buffer_types |= IR::Type::U64 | IR::Type::U32x2; |
| 692 | info.uses_int64_bit_atomics = true; | 692 | info.uses_int64_bit_atomics = true; |
| 693 | break; | 693 | break; |
| 694 | case IR::Opcode::BindlessImageAtomicIAdd32: | 694 | case IR::Opcode::BindlessImageAtomicIAdd32: |