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authorGravatar Wollnashorn2022-12-30 14:50:07 +0100
committerGravatar Wollnashorn2023-01-05 21:02:44 +0100
commit16809c1fa7e2b4fb798749030645deaec79a2381 (patch)
treee43ef31843da210165c529494652014a660268e6 /src/shader_recompiler/ir_opt/verification_pass.cpp
parentMerge pull request #9557 from FernandoS27/ooops-i-killed-the-shitty-drivers (diff)
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video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
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