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| author | 2021-10-10 18:44:16 -0400 | |
|---|---|---|
| committer | 2021-10-10 18:44:16 -0400 | |
| commit | f346b04d12efc2fb60c26ce38327bba8a172575e (patch) | |
| tree | 7944afc0ec05c03a1505c783f9759a7e6c2510a4 /src/shader_recompiler/ir_opt/texture_pass.cpp | |
| parent | Merge pull request #7152 from v1993/patch-6 (diff) | |
| download | yuzu-f346b04d12efc2fb60c26ce38327bba8a172575e.tar.gz yuzu-f346b04d12efc2fb60c26ce38327bba8a172575e.tar.xz yuzu-f346b04d12efc2fb60c26ce38327bba8a172575e.zip | |
vic: Use the minimum of surface/frame dimensions when writing the final frame to the GPU
Addresses possible buffer overflow behavior.
Diffstat (limited to 'src/shader_recompiler/ir_opt/texture_pass.cpp')
0 files changed, 0 insertions, 0 deletions