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| author | 2022-11-30 17:16:00 -0500 | |
|---|---|---|
| committer | 2022-12-01 09:51:27 -0500 | |
| commit | 3ef006b5abbe78bb2ae423a7cab74d7da2f8bc08 (patch) | |
| tree | bf0c9ed637dc39faea655fb836b7a48a9f5d28ee /src/shader_recompiler/ir_opt/layer_pass.cpp | |
| parent | Merge pull request #9308 from lat9nq/from-scratch (diff) | |
| download | yuzu-3ef006b5abbe78bb2ae423a7cab74d7da2f8bc08.tar.gz yuzu-3ef006b5abbe78bb2ae423a7cab74d7da2f8bc08.tar.xz yuzu-3ef006b5abbe78bb2ae423a7cab74d7da2f8bc08.zip | |
shader_recompiler: add gl_Layer translation GS for older hardware
Diffstat (limited to 'src/shader_recompiler/ir_opt/layer_pass.cpp')
| -rw-r--r-- | src/shader_recompiler/ir_opt/layer_pass.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/layer_pass.cpp b/src/shader_recompiler/ir_opt/layer_pass.cpp new file mode 100644 index 000000000..4574f7cf2 --- /dev/null +++ b/src/shader_recompiler/ir_opt/layer_pass.cpp | |||
| @@ -0,0 +1,68 @@ | |||
| 1 | // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project | ||
| 2 | // SPDX-License-Identifier: GPL-2.0-or-later | ||
| 3 | |||
| 4 | #include <algorithm> | ||
| 5 | #include <bit> | ||
| 6 | #include <optional> | ||
| 7 | |||
| 8 | #include <boost/container/small_vector.hpp> | ||
| 9 | |||
| 10 | #include "shader_recompiler/environment.h" | ||
| 11 | #include "shader_recompiler/frontend/ir/basic_block.h" | ||
| 12 | #include "shader_recompiler/frontend/ir/breadth_first_search.h" | ||
| 13 | #include "shader_recompiler/frontend/ir/ir_emitter.h" | ||
| 14 | #include "shader_recompiler/host_translate_info.h" | ||
| 15 | #include "shader_recompiler/ir_opt/passes.h" | ||
| 16 | #include "shader_recompiler/shader_info.h" | ||
| 17 | |||
| 18 | namespace Shader::Optimization { | ||
| 19 | |||
| 20 | static IR::Attribute EmulatedLayerAttribute(VaryingState& stores) { | ||
| 21 | for (u32 i = 0; i < 32; i++) { | ||
| 22 | if (!stores.Generic(i)) { | ||
| 23 | return IR::Attribute::Generic0X + (i * 4); | ||
| 24 | } | ||
| 25 | } | ||
| 26 | return IR::Attribute::Layer; | ||
| 27 | } | ||
| 28 | |||
| 29 | static bool PermittedProgramStage(Stage stage) { | ||
| 30 | switch (stage) { | ||
| 31 | case Stage::VertexA: | ||
| 32 | case Stage::VertexB: | ||
| 33 | case Stage::TessellationControl: | ||
| 34 | case Stage::TessellationEval: | ||
| 35 | return true; | ||
| 36 | default: | ||
| 37 | return false; | ||
| 38 | } | ||
| 39 | } | ||
| 40 | |||
| 41 | void LayerPass(IR::Program& program, const HostTranslateInfo& host_info) { | ||
| 42 | if (host_info.support_viewport_index_layer || !PermittedProgramStage(program.stage)) { | ||
| 43 | return; | ||
| 44 | } | ||
| 45 | |||
| 46 | const auto end{program.post_order_blocks.end()}; | ||
| 47 | const auto layer_attribute = EmulatedLayerAttribute(program.info.stores); | ||
| 48 | bool requires_layer_emulation = false; | ||
| 49 | |||
| 50 | for (auto block = program.post_order_blocks.begin(); block != end; ++block) { | ||
| 51 | for (IR::Inst& inst : (*block)->Instructions()) { | ||
| 52 | if (inst.GetOpcode() == IR::Opcode::SetAttribute && | ||
| 53 | inst.Arg(0).Attribute() == IR::Attribute::Layer) { | ||
| 54 | requires_layer_emulation = true; | ||
| 55 | inst.SetArg(0, IR::Value{layer_attribute}); | ||
| 56 | } | ||
| 57 | } | ||
| 58 | } | ||
| 59 | |||
| 60 | if (requires_layer_emulation) { | ||
| 61 | program.info.requires_layer_emulation = true; | ||
| 62 | program.info.emulated_layer = layer_attribute; | ||
| 63 | program.info.stores.Set(IR::Attribute::Layer, false); | ||
| 64 | program.info.stores.Set(layer_attribute, true); | ||
| 65 | } | ||
| 66 | } | ||
| 67 | |||
| 68 | } // namespace Shader::Optimization | ||