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authorGravatar Liam2023-06-10 11:40:58 -0400
committerGravatar Liam2023-06-10 12:30:39 -0400
commit2bb7ea436dc74f812a8092201dc597ed58ff3c7a (patch)
tree27b6426a646112e163ae39b733ce60ca6d6aa748 /src/shader_recompiler/host_translate_info.h
parentMerge pull request #10685 from liamwhite/serialization-is-hard (diff)
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shader_recompiler: remove barriers in conditional control flow when device lacks support
Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/host_translate_info.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h
index 2aaa6c5ea..d4e4f4d28 100644
--- a/src/shader_recompiler/host_translate_info.h
+++ b/src/shader_recompiler/host_translate_info.h
@@ -17,6 +17,8 @@ struct HostTranslateInfo {
17 bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS 17 bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
18 bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry 18 bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
19 ///< passthrough shaders 19 ///< passthrough shaders
20 bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
21 ///< control flow
20}; 22};
21 23
22} // namespace Shader 24} // namespace Shader