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authorGravatar ReinUsesLisp2021-05-14 00:40:54 -0300
committerGravatar ameerj2021-07-22 21:51:31 -0400
commitd54d7de40e7295827b0e4e4026441b53d3fc9569 (patch)
tree29b5074f851292dace7aeb5da7716675544b3735 /src/shader_recompiler/frontend/maxwell/structured_control_flow.h
parentglasm: Implement Storage atomics (diff)
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glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/structured_control_flow.h')
-rw-r--r--src/shader_recompiler/frontend/maxwell/structured_control_flow.h12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/structured_control_flow.h b/src/shader_recompiler/frontend/maxwell/structured_control_flow.h
index a6be12ba2..88b083649 100644
--- a/src/shader_recompiler/frontend/maxwell/structured_control_flow.h
+++ b/src/shader_recompiler/frontend/maxwell/structured_control_flow.h
@@ -4,12 +4,8 @@
4 4
5#pragma once 5#pragma once
6 6
7#include <functional>
8#include <span>
9
10#include <boost/intrusive/list.hpp>
11
12#include "shader_recompiler/environment.h" 7#include "shader_recompiler/environment.h"
8#include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
13#include "shader_recompiler/frontend/ir/basic_block.h" 9#include "shader_recompiler/frontend/ir/basic_block.h"
14#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
15#include "shader_recompiler/frontend/maxwell/control_flow.h" 11#include "shader_recompiler/frontend/maxwell/control_flow.h"
@@ -17,8 +13,8 @@
17 13
18namespace Shader::Maxwell { 14namespace Shader::Maxwell {
19 15
20[[nodiscard]] IR::BlockList VisitAST(ObjectPool<IR::Inst>& inst_pool, 16[[nodiscard]] IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool,
21 ObjectPool<IR::Block>& block_pool, Environment& env, 17 ObjectPool<IR::Block>& block_pool, Environment& env,
22 Flow::CFG& cfg); 18 Flow::CFG& cfg);
23 19
24} // namespace Shader::Maxwell 20} // namespace Shader::Maxwell