summaryrefslogtreecommitdiff
path: root/src/shader_recompiler/frontend/maxwell/structured_control_flow.h
diff options
context:
space:
mode:
authorGravatar ameerj2021-08-23 20:00:11 -0400
committerGravatar ameerj2021-08-30 11:46:24 -0400
commit4fda7f1c821e1000210b1dfdf1074795b1aa9d96 (patch)
tree1bc899e56f66fa8c6a9ebe6fbade73c2dc3ddd4a /src/shader_recompiler/frontend/maxwell/structured_control_flow.h
parentstructured_control_flow: Add DemoteCombinationPass (diff)
downloadyuzu-4fda7f1c821e1000210b1dfdf1074795b1aa9d96.tar.gz
yuzu-4fda7f1c821e1000210b1dfdf1074795b1aa9d96.tar.xz
yuzu-4fda7f1c821e1000210b1dfdf1074795b1aa9d96.zip
structured_control_flow: Conditionally invoke demote reorder pass
This is only needed on select drivers when a fragment shader discards/demotes.
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/structured_control_flow.h')
-rw-r--r--src/shader_recompiler/frontend/maxwell/structured_control_flow.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/structured_control_flow.h b/src/shader_recompiler/frontend/maxwell/structured_control_flow.h
index 88b083649..e38158da3 100644
--- a/src/shader_recompiler/frontend/maxwell/structured_control_flow.h
+++ b/src/shader_recompiler/frontend/maxwell/structured_control_flow.h
@@ -11,10 +11,13 @@
11#include "shader_recompiler/frontend/maxwell/control_flow.h" 11#include "shader_recompiler/frontend/maxwell/control_flow.h"
12#include "shader_recompiler/object_pool.h" 12#include "shader_recompiler/object_pool.h"
13 13
14namespace Shader::Maxwell { 14namespace Shader {
15struct HostTranslateInfo;
16namespace Maxwell {
15 17
16[[nodiscard]] IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool, 18[[nodiscard]] IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool,
17 ObjectPool<IR::Block>& block_pool, Environment& env, 19 ObjectPool<IR::Block>& block_pool, Environment& env,
18 Flow::CFG& cfg); 20 Flow::CFG& cfg, const HostTranslateInfo& host_info);
19 21
20} // namespace Shader::Maxwell 22} // namespace Maxwell
23} // namespace Shader