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authorGravatar ReinUsesLisp2021-06-24 02:41:09 -0300
committerGravatar ameerj2021-07-22 21:51:39 -0400
commit7dafa96ab59892b7f1fbffdb61e4326e6443955f (patch)
tree5ab58d56860db635542ea1ec24be258bd86b40b9 /src/shader_recompiler/frontend/ir/program.h
parentvk_graphics_pipeline: Implement conservative rendering (diff)
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
Diffstat (limited to 'src/shader_recompiler/frontend/ir/program.h')
-rw-r--r--src/shader_recompiler/frontend/ir/program.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/program.h b/src/shader_recompiler/frontend/ir/program.h
index 9ede5b48d..ebcaa8bc2 100644
--- a/src/shader_recompiler/frontend/ir/program.h
+++ b/src/shader_recompiler/frontend/ir/program.h
@@ -27,6 +27,7 @@ struct Program {
27 u32 invocations{}; 27 u32 invocations{};
28 u32 local_memory_size{}; 28 u32 local_memory_size{};
29 u32 shared_memory_size{}; 29 u32 shared_memory_size{};
30 bool is_geometry_passthrough{};
30}; 31};
31 32
32[[nodiscard]] std::string DumpProgram(const Program& program); 33[[nodiscard]] std::string DumpProgram(const Program& program);