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authorGravatar lat9nq2021-04-05 22:25:22 -0400
committerGravatar ameerj2021-07-22 21:51:26 -0400
commit0bb85f6a753c769266c95c4ba146b25b9eaaaffd (patch)
treee5d818ae7dc1d0025bb115c7a63235d866e53286 /src/shader_recompiler/frontend/ir/attribute.cpp
parentshader: Fix FCMP immediate variant (diff)
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shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/frontend/ir/attribute.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shader_recompiler/frontend/ir/attribute.cpp b/src/shader_recompiler/frontend/ir/attribute.cpp
index 4811242ea..7993e5c43 100644
--- a/src/shader_recompiler/frontend/ir/attribute.cpp
+++ b/src/shader_recompiler/frontend/ir/attribute.cpp
@@ -17,7 +17,7 @@ u32 GenericAttributeIndex(Attribute attribute) {
17 if (!IsGeneric(attribute)) { 17 if (!IsGeneric(attribute)) {
18 throw InvalidArgument("Attribute is not generic {}", attribute); 18 throw InvalidArgument("Attribute is not generic {}", attribute);
19 } 19 }
20 return (static_cast<int>(attribute) - static_cast<int>(Attribute::Generic0X)) / 4; 20 return (static_cast<u32>(attribute) - static_cast<u32>(Attribute::Generic0X)) / 4u;
21} 21}
22 22
23std::string NameOf(Attribute attribute) { 23std::string NameOf(Attribute attribute) {
@@ -444,4 +444,4 @@ std::string NameOf(Attribute attribute) {
444 return fmt::format("<reserved attribute {}>", static_cast<int>(attribute)); 444 return fmt::format("<reserved attribute {}>", static_cast<int>(attribute));
445} 445}
446 446
447} // namespace Shader::IR \ No newline at end of file 447} // namespace Shader::IR