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authorGravatar Fernando Sahmkow2021-11-17 04:19:29 +0100
committerGravatar Fernando Sahmkow2022-01-04 02:39:00 +0100
commitf58ee3f15f7427a8b834286384931bcf821ed771 (patch)
tree1ef8367f64cbee6220c4e5600249697e5cd8e826 /src/shader_recompiler/environment.h
parentMerge pull request #7648 from bunnei/thread-pinning (diff)
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ShaderDecompiler: Add a debug option to dump the game's shaders.
Diffstat (limited to 'src/shader_recompiler/environment.h')
-rw-r--r--src/shader_recompiler/environment.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index b4df73e8a..db16429d4 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -31,6 +31,8 @@ public:
31 31
32 [[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0; 32 [[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
33 33
34 virtual void Dump(u64 hash) = 0;
35
34 [[nodiscard]] const ProgramHeader& SPH() const noexcept { 36 [[nodiscard]] const ProgramHeader& SPH() const noexcept {
35 return sph; 37 return sph;
36 } 38 }