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authorGravatar Feng Chen2021-11-01 12:00:13 +0800
committerGravatar Feng Chen2021-11-04 09:26:16 +0800
commitf2a420424546fbc031594c5927b553b9d928b3a4 (patch)
treea6c1a833d37ea156c4b2898283806690771e3e34 /src/shader_recompiler/backend
parentSupport gl_FogFragCoord attribute (diff)
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Simply legacy attribute implement
Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp148
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h3
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp126
3 files changed, 125 insertions, 152 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 386c14ce5..3c84e6466 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -441,6 +441,22 @@ size_t FindAndSetNextUnusedLocation(std::bitset<IR::NUM_GENERICS>& used_location
441 } 441 }
442 throw RuntimeError("Unable to get an unused location for legacy attribute"); 442 throw RuntimeError("Unable to get an unused location for legacy attribute");
443} 443}
444
445Id DefineLegacyInput(EmitContext& ctx, std::bitset<IR::NUM_GENERICS>& used_locations,
446 size_t& start_offset) {
447 const Id id{DefineInput(ctx, ctx.F32[4], true)};
448 const size_t location = FindAndSetNextUnusedLocation(used_locations, start_offset);
449 ctx.Decorate(id, spv::Decoration::Location, location);
450 return id;
451}
452
453Id DefineLegacyOutput(EmitContext& ctx, std::bitset<IR::NUM_GENERICS>& used_locations,
454 size_t& start_offset, std::optional<u32> invocations) {
455 const Id id{DefineOutput(ctx, ctx.F32[4], invocations)};
456 const size_t location = FindAndSetNextUnusedLocation(used_locations, start_offset);
457 ctx.Decorate(id, spv::Decoration::Location, location);
458 return id;
459}
444} // Anonymous namespace 460} // Anonymous namespace
445 461
446void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) { 462void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
@@ -522,6 +538,64 @@ Id EmitContext::BitOffset16(const IR::Value& offset) {
522 return OpBitwiseAnd(U32[1], OpShiftLeftLogical(U32[1], Def(offset), Const(3u)), Const(16u)); 538 return OpBitwiseAnd(U32[1], OpShiftLeftLogical(U32[1], Def(offset), Const(3u)), Const(16u));
523} 539}
524 540
541Id EmitContext::InputLegacyAttribute(IR::Attribute attribute) {
542 if (attribute >= IR::Attribute::ColorFrontDiffuseR &&
543 attribute <= IR::Attribute::ColorFrontDiffuseA) {
544 return input_front_color;
545 }
546 if (attribute >= IR::Attribute::ColorFrontSpecularR &&
547 attribute <= IR::Attribute::ColorFrontSpecularA) {
548 return input_front_secondary_color;
549 }
550 if (attribute >= IR::Attribute::ColorBackDiffuseR &&
551 attribute <= IR::Attribute::ColorBackDiffuseA) {
552 return input_back_color;
553 }
554 if (attribute >= IR::Attribute::ColorBackSpecularR &&
555 attribute <= IR::Attribute::ColorBackSpecularA) {
556 return input_back_secondary_color;
557 }
558 if (attribute == IR::Attribute::FogCoordinate) {
559 return input_fog_frag_coord;
560 }
561 if (attribute >= IR::Attribute::FixedFncTexture0S &&
562 attribute <= IR::Attribute::FixedFncTexture9Q) {
563 u32 index =
564 (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
565 return input_fixed_fnc_textures[index];
566 }
567 throw InvalidArgument("Attribute is not legacy attribute {}", attribute);
568}
569
570Id EmitContext::OutputLegacyAttribute(IR::Attribute attribute) {
571 if (attribute >= IR::Attribute::ColorFrontDiffuseR &&
572 attribute <= IR::Attribute::ColorFrontDiffuseA) {
573 return output_front_color;
574 }
575 if (attribute >= IR::Attribute::ColorFrontSpecularR &&
576 attribute <= IR::Attribute::ColorFrontSpecularA) {
577 return output_front_secondary_color;
578 }
579 if (attribute >= IR::Attribute::ColorBackDiffuseR &&
580 attribute <= IR::Attribute::ColorBackDiffuseA) {
581 return output_back_color;
582 }
583 if (attribute >= IR::Attribute::ColorBackSpecularR &&
584 attribute <= IR::Attribute::ColorBackSpecularA) {
585 return output_back_secondary_color;
586 }
587 if (attribute == IR::Attribute::FogCoordinate) {
588 return output_fog_frag_coord;
589 }
590 if (attribute >= IR::Attribute::FixedFncTexture0S &&
591 attribute <= IR::Attribute::FixedFncTexture9Q) {
592 u32 index =
593 (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
594 return output_fixed_fnc_textures[index];
595 }
596 throw InvalidArgument("Attribute is not legacy attribute {}", attribute);
597}
598
525void EmitContext::DefineCommonTypes(const Info& info) { 599void EmitContext::DefineCommonTypes(const Info& info) {
526 void_id = TypeVoid(); 600 void_id = TypeVoid();
527 601
@@ -1281,41 +1355,26 @@ void EmitContext::DefineInputs(const IR::Program& program) {
1281 } 1355 }
1282 size_t previous_unused_location = 0; 1356 size_t previous_unused_location = 0;
1283 if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) { 1357 if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
1284 const Id id{DefineInput(*this, F32[4], true)}; 1358 input_front_color = DefineLegacyInput(*this, used_locations, previous_unused_location);
1285 Decorate(id, spv::Decoration::Location,
1286 FindAndSetNextUnusedLocation(used_locations, previous_unused_location));
1287 input_front_color = id;
1288 } 1359 }
1289 if (loads.AnyComponent(IR::Attribute::ColorFrontSpecularR)) { 1360 if (loads.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
1290 const Id id{DefineInput(*this, F32[4], true)}; 1361 input_front_secondary_color =
1291 Decorate(id, spv::Decoration::Location, 1362 DefineLegacyInput(*this, used_locations, previous_unused_location);
1292 FindAndSetNextUnusedLocation(used_locations, previous_unused_location));
1293 input_front_secondary_color = id;
1294 } 1363 }
1295 if (loads.AnyComponent(IR::Attribute::ColorBackDiffuseR)) { 1364 if (loads.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
1296 const Id id{DefineInput(*this, F32[4], true)}; 1365 input_back_color = DefineLegacyInput(*this, used_locations, previous_unused_location);
1297 Decorate(id, spv::Decoration::Location,
1298 FindAndSetNextUnusedLocation(used_locations, previous_unused_location));
1299 input_back_color = id;
1300 } 1366 }
1301 if (loads.AnyComponent(IR::Attribute::ColorBackSpecularR)) { 1367 if (loads.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
1302 const Id id{DefineInput(*this, F32[4], true)}; 1368 input_back_secondary_color =
1303 Decorate(id, spv::Decoration::Location, 1369 DefineLegacyInput(*this, used_locations, previous_unused_location);
1304 FindAndSetNextUnusedLocation(used_locations, previous_unused_location));
1305 input_back_secondary_color = id;
1306 } 1370 }
1307 if (loads.AnyComponent(IR::Attribute::FogCoordinate)) { 1371 if (loads.AnyComponent(IR::Attribute::FogCoordinate)) {
1308 const Id id{DefineInput(*this, F32[4], true)}; 1372 input_fog_frag_coord = DefineLegacyInput(*this, used_locations, previous_unused_location);
1309 Decorate(id, spv::Decoration::Location,
1310 FindAndSetNextUnusedLocation(used_locations, previous_unused_location));
1311 input_fog_frag_coord = id;
1312 } 1373 }
1313 for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) { 1374 for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
1314 if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) { 1375 if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
1315 const Id id{DefineInput(*this, F32[4], true)}; 1376 input_fixed_fnc_textures[index] =
1316 Decorate(id, spv::Decoration::Location, 1377 DefineLegacyInput(*this, used_locations, previous_unused_location);
1317 FindAndSetNextUnusedLocation(used_locations, previous_unused_location));
1318 input_fixed_fnc_textures[index] = id;
1319 } 1378 }
1320 } 1379 }
1321 if (stage == Stage::TessellationEval) { 1380 if (stage == Stage::TessellationEval) {
@@ -1377,46 +1436,29 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
1377 } 1436 }
1378 size_t previous_unused_location = 0; 1437 size_t previous_unused_location = 0;
1379 if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) { 1438 if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
1380 const Id id{DefineOutput(*this, F32[4], invocations)}; 1439 output_front_color =
1381 Decorate(id, spv::Decoration::Location, 1440 DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
1382 static_cast<u32>(
1383 FindAndSetNextUnusedLocation(used_locations, previous_unused_location)));
1384 output_front_color = id;
1385 } 1441 }
1386 if (info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) { 1442 if (info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
1387 const Id id{DefineOutput(*this, F32[4], invocations)}; 1443 output_front_secondary_color =
1388 Decorate(id, spv::Decoration::Location, 1444 DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
1389 static_cast<u32>(
1390 FindAndSetNextUnusedLocation(used_locations, previous_unused_location)));
1391 output_front_secondary_color = id;
1392 } 1445 }
1393 if (info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) { 1446 if (info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
1394 const Id id{DefineOutput(*this, F32[4], invocations)}; 1447 output_back_color =
1395 Decorate(id, spv::Decoration::Location, 1448 DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
1396 static_cast<u32>(
1397 FindAndSetNextUnusedLocation(used_locations, previous_unused_location)));
1398 output_back_color = id;
1399 } 1449 }
1400 if (info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) { 1450 if (info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
1401 const Id id{DefineOutput(*this, F32[4], invocations)}; 1451 output_back_secondary_color =
1402 Decorate(id, spv::Decoration::Location, 1452 DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
1403 static_cast<u32>(
1404 FindAndSetNextUnusedLocation(used_locations, previous_unused_location)));
1405 output_back_secondary_color = id;
1406 } 1453 }
1407 if (info.stores.AnyComponent(IR::Attribute::FogCoordinate)) { 1454 if (info.stores.AnyComponent(IR::Attribute::FogCoordinate)) {
1408 const Id id{DefineOutput(*this, F32[4], invocations)}; 1455 output_fog_frag_coord =
1409 Decorate(id, spv::Decoration::Location, 1456 DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
1410 static_cast<u32>(
1411 FindAndSetNextUnusedLocation(used_locations, previous_unused_location)));
1412 output_fog_frag_coord = id;
1413 } 1457 }
1414 for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) { 1458 for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
1415 if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) { 1459 if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
1416 const Id id{DefineOutput(*this, F32[4], invocations)}; 1460 output_fixed_fnc_textures[index] =
1417 Decorate(id, spv::Decoration::Location, 1461 DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
1418 FindAndSetNextUnusedLocation(used_locations, previous_unused_location));
1419 output_fixed_fnc_textures[index] = id;
1420 } 1462 }
1421 } 1463 }
1422 switch (stage) { 1464 switch (stage) {
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index e1af12a38..112c52382 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -113,6 +113,9 @@ public:
113 [[nodiscard]] Id BitOffset8(const IR::Value& offset); 113 [[nodiscard]] Id BitOffset8(const IR::Value& offset);
114 [[nodiscard]] Id BitOffset16(const IR::Value& offset); 114 [[nodiscard]] Id BitOffset16(const IR::Value& offset);
115 115
116 Id InputLegacyAttribute(IR::Attribute attribute);
117 Id OutputLegacyAttribute(IR::Attribute attribute);
118
116 Id Const(u32 value) { 119 Id Const(u32 value) {
117 return Constant(U32[1], value); 120 return Constant(U32[1], value);
118 } 121 }
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 6fa99cc1a..d3a93d5f4 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -43,23 +43,12 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
43 } 43 }
44} 44}
45 45
46bool IsFixedFncTexture(IR::Attribute attribute) { 46bool IsLegacyAttribute(IR::Attribute attribute) {
47 return attribute >= IR::Attribute::FixedFncTexture0S && 47 return (attribute >= IR::Attribute::ColorFrontDiffuseR &&
48 attribute <= IR::Attribute::FixedFncTexture9Q; 48 attribute <= IR::Attribute::ColorBackSpecularA) ||
49} 49 attribute == IR::Attribute::FogCoordinate ||
50 50 (attribute >= IR::Attribute::FixedFncTexture0S &&
51u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) { 51 attribute <= IR::Attribute::FixedFncTexture9Q);
52 if (!IsFixedFncTexture(attribute)) {
53 throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
54 }
55 return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
56}
57
58u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
59 if (!IsFixedFncTexture(attribute)) {
60 throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
61 }
62 return static_cast<u32>(attribute) % 4u;
63} 52}
64 53
65template <typename... Args> 54template <typename... Args>
@@ -93,12 +82,16 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
93 return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id); 82 return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
94 } 83 }
95 } 84 }
96 if (IsFixedFncTexture(attr)) { 85 if (IsLegacyAttribute(attr)) {
97 const u32 index{FixedFncTextureAttributeIndex(attr)}; 86 if (attr == IR::Attribute::FogCoordinate) {
98 const u32 element{FixedFncTextureAttributeElement(attr)}; 87 return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
99 const Id element_id{ctx.Const(element)}; 88 ctx.Const(0u));
100 return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index], 89 } else {
101 element_id); 90 const u32 element{static_cast<u32>(attr) % 4};
91 const Id element_id{ctx.Const(element)};
92 return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
93 element_id);
94 }
102 } 95 }
103 switch (attr) { 96 switch (attr) {
104 case IR::Attribute::PointSize: 97 case IR::Attribute::PointSize:
@@ -111,43 +104,6 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
111 const Id element_id{ctx.Const(element)}; 104 const Id element_id{ctx.Const(element)};
112 return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id); 105 return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
113 } 106 }
114 case IR::Attribute::ColorFrontDiffuseR:
115 case IR::Attribute::ColorFrontDiffuseG:
116 case IR::Attribute::ColorFrontDiffuseB:
117 case IR::Attribute::ColorFrontDiffuseA: {
118 const u32 element{static_cast<u32>(attr) % 4};
119 const Id element_id{ctx.Const(element)};
120 return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id);
121 }
122 case IR::Attribute::ColorFrontSpecularR:
123 case IR::Attribute::ColorFrontSpecularG:
124 case IR::Attribute::ColorFrontSpecularB:
125 case IR::Attribute::ColorFrontSpecularA: {
126 const u32 element{static_cast<u32>(attr) % 4};
127 const Id element_id{ctx.Const(element)};
128 return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_secondary_color, element_id);
129 }
130 case IR::Attribute::ColorBackDiffuseR:
131 case IR::Attribute::ColorBackDiffuseG:
132 case IR::Attribute::ColorBackDiffuseB:
133 case IR::Attribute::ColorBackDiffuseA: {
134 const u32 element{static_cast<u32>(attr) % 4};
135 const Id element_id{ctx.Const(element)};
136 return OutputAccessChain(ctx, ctx.output_f32, ctx.output_back_color, element_id);
137 }
138 case IR::Attribute::ColorBackSpecularR:
139 case IR::Attribute::ColorBackSpecularG:
140 case IR::Attribute::ColorBackSpecularB:
141 case IR::Attribute::ColorBackSpecularA: {
142 const u32 element{static_cast<u32>(attr) % 4};
143 const Id element_id{ctx.Const(element)};
144 return OutputAccessChain(ctx, ctx.output_f32, ctx.output_back_secondary_color, element_id);
145 }
146 case IR::Attribute::FogCoordinate: {
147 const u32 element{static_cast<u32>(attr) % 4};
148 const Id element_id{ctx.Const(element)};
149 return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fog_frag_coord, element_id);
150 }
151 case IR::Attribute::ClipDistance0: 107 case IR::Attribute::ClipDistance0:
152 case IR::Attribute::ClipDistance1: 108 case IR::Attribute::ClipDistance1:
153 case IR::Attribute::ClipDistance2: 109 case IR::Attribute::ClipDistance2:
@@ -370,11 +326,17 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
370 const Id value{ctx.OpLoad(type->id, pointer)}; 326 const Id value{ctx.OpLoad(type->id, pointer)};
371 return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value; 327 return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
372 } 328 }
373 if (IsFixedFncTexture(attr)) { 329 if (IsLegacyAttribute(attr)) {
374 const u32 index{FixedFncTextureAttributeIndex(attr)}; 330 if (attr == IR::Attribute::FogCoordinate) {
375 const Id attr_id{ctx.input_fixed_fnc_textures[index]}; 331 const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
376 const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex, attr_id, ctx.Const(element))}; 332 ctx.InputLegacyAttribute(attr), ctx.Const(0u))};
377 return ctx.OpLoad(ctx.F32[1], attr_ptr); 333 return ctx.OpLoad(ctx.F32[1], attr_ptr);
334 } else {
335 const Id element_id{ctx.Const(element)};
336 const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
337 ctx.InputLegacyAttribute(attr), element_id)};
338 return ctx.OpLoad(ctx.F32[1], attr_ptr);
339 }
378 } 340 }
379 switch (attr) { 341 switch (attr) {
380 case IR::Attribute::PrimitiveId: 342 case IR::Attribute::PrimitiveId:
@@ -385,40 +347,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
385 case IR::Attribute::PositionW: 347 case IR::Attribute::PositionW:
386 return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, 348 return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
387 ctx.Const(element))); 349 ctx.Const(element)));
388 case IR::Attribute::ColorFrontDiffuseR:
389 case IR::Attribute::ColorFrontDiffuseG:
390 case IR::Attribute::ColorFrontDiffuseB:
391 case IR::Attribute::ColorFrontDiffuseA: {
392 return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color,
393 ctx.Const(element)));
394 }
395 case IR::Attribute::ColorFrontSpecularR:
396 case IR::Attribute::ColorFrontSpecularG:
397 case IR::Attribute::ColorFrontSpecularB:
398 case IR::Attribute::ColorFrontSpecularA: {
399 return ctx.OpLoad(ctx.F32[1],
400 AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_secondary_color,
401 ctx.Const(element)));
402 }
403 case IR::Attribute::ColorBackDiffuseR:
404 case IR::Attribute::ColorBackDiffuseG:
405 case IR::Attribute::ColorBackDiffuseB:
406 case IR::Attribute::ColorBackDiffuseA: {
407 return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_back_color,
408 ctx.Const(element)));
409 }
410 case IR::Attribute::ColorBackSpecularR:
411 case IR::Attribute::ColorBackSpecularG:
412 case IR::Attribute::ColorBackSpecularB:
413 case IR::Attribute::ColorBackSpecularA: {
414 return ctx.OpLoad(ctx.F32[1],
415 AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_back_secondary_color,
416 ctx.Const(element)));
417 }
418 case IR::Attribute::FogCoordinate: {
419 return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex,
420 ctx.input_fog_frag_coord, ctx.Const(element)));
421 }
422 case IR::Attribute::InstanceId: 350 case IR::Attribute::InstanceId:
423 if (ctx.profile.support_vertex_instance_id) { 351 if (ctx.profile.support_vertex_instance_id) {
424 return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id)); 352 return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));