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authorGravatar Fernando Sahmkow2021-09-15 20:14:39 +0200
committerGravatar Fernando Sahmkow2021-09-15 21:30:33 +0200
commit8984abfc76ec82cba2c919934981a5a5bf9216e7 (patch)
treee946421b6f6d6e9848cd8f3dd00933c62a47d68f /src/shader_recompiler/backend
parentMerge pull request #6943 from FernandoS27/omae-wa-mou-shindeiru (diff)
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Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 68f360b3c..6f60c6574 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -477,7 +477,13 @@ void EmitSetSampleMask(EmitContext& ctx, Id value) {
477} 477}
478 478
479void EmitSetFragDepth(EmitContext& ctx, Id value) { 479void EmitSetFragDepth(EmitContext& ctx, Id value) {
480 ctx.OpStore(ctx.frag_depth, value); 480 if (!ctx.runtime_info.convert_depth_mode) {
481 ctx.OpStore(ctx.frag_depth, value);
482 return;
483 }
484 const Id unit{ctx.Const(0.5f)};
485 const Id new_depth{ctx.OpFma(ctx.F32[1], value, unit, unit)};
486 ctx.OpStore(ctx.frag_depth, new_depth);
481} 487}
482 488
483void EmitGetZFlag(EmitContext&) { 489void EmitGetZFlag(EmitContext&) {