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authorGravatar ameerj2023-01-26 23:24:19 -0500
committerGravatar ameerj2023-01-27 02:09:18 -0500
commit0f795603fc04d873dfde99c795f3c1600ff2032c (patch)
treeb154ecea786abf83d7deed55b549cfd6f0998a75 /src/shader_recompiler/backend
parentglsl: Add MS sampler types (diff)
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glasm: Add MS sampler types
Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp11
2 files changed, 8 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 0cb1e193e..fd4a61a4d 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -279,6 +279,8 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
279 header += "OPTION NV_internal;" 279 header += "OPTION NV_internal;"
280 "OPTION NV_shader_storage_buffer;" 280 "OPTION NV_shader_storage_buffer;"
281 "OPTION NV_gpu_program_fp64;"; 281 "OPTION NV_gpu_program_fp64;";
282 // TODO: Enable only when MS is used
283 header += "OPTION NV_texture_multisample;";
282 if (info.uses_int64_bit_atomics) { 284 if (info.uses_int64_bit_atomics) {
283 header += "OPTION NV_shader_atomic_int64;"; 285 header += "OPTION NV_shader_atomic_int64;";
284 } 286 }
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index e67e80fac..cf6065208 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -59,7 +59,7 @@ std::string Image(EmitContext& ctx, IR::TextureInstInfo info,
59 } 59 }
60} 60}
61 61
62std::string_view TextureType(IR::TextureInstInfo info) { 62std::string_view TextureType(IR::TextureInstInfo info, bool is_ms = false) {
63 if (info.is_depth) { 63 if (info.is_depth) {
64 switch (info.type) { 64 switch (info.type) {
65 case TextureType::Color1D: 65 case TextureType::Color1D:
@@ -88,9 +88,9 @@ std::string_view TextureType(IR::TextureInstInfo info) {
88 return "ARRAY1D"; 88 return "ARRAY1D";
89 case TextureType::Color2D: 89 case TextureType::Color2D:
90 case TextureType::Color2DRect: 90 case TextureType::Color2DRect:
91 return "2D"; 91 return is_ms ? "2DMS" : "2D";
92 case TextureType::ColorArray2D: 92 case TextureType::ColorArray2D:
93 return "ARRAY2D"; 93 return is_ms ? "ARRAY2DMS" : "ARRAY2D";
94 case TextureType::Color3D: 94 case TextureType::Color3D:
95 return "3D"; 95 return "3D";
96 case TextureType::ColorCube: 96 case TextureType::ColorCube:
@@ -510,15 +510,16 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
510 const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms) { 510 const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms) {
511 const auto info{inst.Flags<IR::TextureInstInfo>()}; 511 const auto info{inst.Flags<IR::TextureInstInfo>()};
512 const auto sparse_inst{PrepareSparse(inst)}; 512 const auto sparse_inst{PrepareSparse(inst)};
513 const bool is_multisample{ms.type != Type::Void};
513 const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; 514 const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
514 const std::string_view type{TextureType(info)}; 515 const std::string_view type{TextureType(info, is_multisample)};
515 const std::string texture{Texture(ctx, info, index)}; 516 const std::string texture{Texture(ctx, info, index)};
516 const std::string offset_vec{Offset(ctx, offset)}; 517 const std::string offset_vec{Offset(ctx, offset)};
517 const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; 518 const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
518 const Register ret{ctx.reg_alloc.Define(inst)}; 519 const Register ret{ctx.reg_alloc.Define(inst)};
519 if (info.type == TextureType::Buffer) { 520 if (info.type == TextureType::Buffer) {
520 ctx.Add("TXF.F{} {},{},{},{}{};", sparse_mod, ret, coord_vec, texture, type, offset_vec); 521 ctx.Add("TXF.F{} {},{},{},{}{};", sparse_mod, ret, coord_vec, texture, type, offset_vec);
521 } else if (ms.type != Type::Void) { 522 } else if (is_multisample) {
522 ctx.Add("MOV.S {}.w,{};" 523 ctx.Add("MOV.S {}.w,{};"
523 "TXFMS.F{} {},{},{},{}{};", 524 "TXFMS.F{} {},{},{},{}{};",
524 coord_vec, ms, sparse_mod, ret, coord_vec, texture, type, offset_vec); 525 coord_vec, ms, sparse_mod, ret, coord_vec, texture, type, offset_vec);