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authorGravatar ReinUsesLisp2021-04-16 01:55:06 -0300
committerGravatar ameerj2021-07-22 21:51:27 -0400
commitb0f1255c8cb800e9f336be66b3f16c3d958673d2 (patch)
treed5c63390c37b32b8ef188b6ce2db9111a9585661 /src/shader_recompiler/backend/spirv
parentshader: Implement tessellation shaders, polygon mode and invocation id (diff)
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shader: Implement PrimitiveId
Diffstat (limited to 'src/shader_recompiler/backend/spirv')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp3
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp2
3 files changed, 6 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 067f61613..3946dab14 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -1021,6 +1021,9 @@ void EmitContext::DefineInputs(const Info& info) {
1021 fswzadd_lut_b = 1021 fswzadd_lut_b =
1022 ConstantComposite(F32[4], f32_minus_one, f32_minus_one, f32_one, f32_minus_one); 1022 ConstantComposite(F32[4], f32_minus_one, f32_minus_one, f32_one, f32_minus_one);
1023 } 1023 }
1024 if (info.loads_primitive_id) {
1025 primitive_id = DefineInput(*this, U32[1], false, spv::BuiltIn::PrimitiveId);
1026 }
1024 if (info.loads_position) { 1027 if (info.loads_position) {
1025 const bool is_fragment{stage != Stage::Fragment}; 1028 const bool is_fragment{stage != Stage::Fragment};
1026 const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord}; 1029 const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index ba0a253b3..c7d6f8a38 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -167,6 +167,7 @@ public:
167 Id clip_distances{}; 167 Id clip_distances{};
168 Id layer{}; 168 Id layer{};
169 Id viewport_index{}; 169 Id viewport_index{};
170 Id primitive_id{};
170 171
171 Id fswzadd_lut_a{}; 172 Id fswzadd_lut_a{};
172 Id fswzadd_lut_b{}; 173 Id fswzadd_lut_b{};
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 4a1aeece5..23a74f966 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -210,6 +210,8 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
210 return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value; 210 return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
211 } 211 }
212 switch (attr) { 212 switch (attr) {
213 case IR::Attribute::PrimitiveId:
214 return ctx.OpLoad(ctx.U32[1], ctx.primitive_id);
213 case IR::Attribute::PositionX: 215 case IR::Attribute::PositionX:
214 case IR::Attribute::PositionY: 216 case IR::Attribute::PositionY:
215 case IR::Attribute::PositionZ: 217 case IR::Attribute::PositionZ: