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| author | 2021-04-17 03:21:03 -0300 | |
|---|---|---|
| committer | 2021-07-22 21:51:28 -0400 | |
| commit | 0a0818c0259b4f90f1f7bb37fcffbc1f194ca4d0 (patch) | |
| tree | 809cb00a8188a76cb5585379d9982d9e52fcd0e6 /src/shader_recompiler/backend/spirv | |
| parent | spirv: Fix implicit lod type (diff) | |
| download | yuzu-0a0818c0259b4f90f1f7bb37fcffbc1f194ca4d0.tar.gz yuzu-0a0818c0259b4f90f1f7bb37fcffbc1f194ca4d0.tar.xz yuzu-0a0818c0259b4f90f1f7bb37fcffbc1f194ca4d0.zip | |
shader: Fix memory barriers
Diffstat (limited to 'src/shader_recompiler/backend/spirv')
| -rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv.h | 5 | ||||
| -rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp | 14 |
2 files changed, 7 insertions, 12 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h index cf8d74f4e..d43c72f6e 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv.h | |||
| @@ -29,9 +29,8 @@ void EmitReturn(EmitContext& ctx); | |||
| 29 | void EmitUnreachable(EmitContext& ctx); | 29 | void EmitUnreachable(EmitContext& ctx); |
| 30 | void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label); | 30 | void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label); |
| 31 | void EmitBarrier(EmitContext& ctx); | 31 | void EmitBarrier(EmitContext& ctx); |
| 32 | void EmitMemoryBarrierWorkgroupLevel(EmitContext& ctx); | 32 | void EmitWorkgroupMemoryBarrier(EmitContext& ctx); |
| 33 | void EmitMemoryBarrierDeviceLevel(EmitContext& ctx); | 33 | void EmitDeviceMemoryBarrier(EmitContext& ctx); |
| 34 | void EmitMemoryBarrierSystemLevel(EmitContext& ctx); | ||
| 35 | void EmitPrologue(EmitContext& ctx); | 34 | void EmitPrologue(EmitContext& ctx); |
| 36 | void EmitEpilogue(EmitContext& ctx); | 35 | void EmitEpilogue(EmitContext& ctx); |
| 37 | void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream); | 36 | void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream); |
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp index 74f523d0f..366dc6a0c 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp | |||
| @@ -7,7 +7,7 @@ | |||
| 7 | 7 | ||
| 8 | namespace Shader::Backend::SPIRV { | 8 | namespace Shader::Backend::SPIRV { |
| 9 | namespace { | 9 | namespace { |
| 10 | void EmitMemoryBarrierImpl(EmitContext& ctx, spv::Scope scope) { | 10 | void MemoryBarrier(EmitContext& ctx, spv::Scope scope) { |
| 11 | const auto semantics{ | 11 | const auto semantics{ |
| 12 | spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory | | 12 | spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory | |
| 13 | spv::MemorySemanticsMask::WorkgroupMemory | spv::MemorySemanticsMask::AtomicCounterMemory | | 13 | spv::MemorySemanticsMask::WorkgroupMemory | spv::MemorySemanticsMask::AtomicCounterMemory | |
| @@ -27,16 +27,12 @@ void EmitBarrier(EmitContext& ctx) { | |||
| 27 | ctx.Constant(ctx.U32[1], static_cast<u32>(memory_semantics))); | 27 | ctx.Constant(ctx.U32[1], static_cast<u32>(memory_semantics))); |
| 28 | } | 28 | } |
| 29 | 29 | ||
| 30 | void EmitMemoryBarrierWorkgroupLevel(EmitContext& ctx) { | 30 | void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { |
| 31 | EmitMemoryBarrierImpl(ctx, spv::Scope::Workgroup); | 31 | MemoryBarrier(ctx, spv::Scope::Workgroup); |
| 32 | } | 32 | } |
| 33 | 33 | ||
| 34 | void EmitMemoryBarrierDeviceLevel(EmitContext& ctx) { | 34 | void EmitDeviceMemoryBarrier(EmitContext& ctx) { |
| 35 | EmitMemoryBarrierImpl(ctx, spv::Scope::Device); | 35 | MemoryBarrier(ctx, spv::Scope::Device); |
| 36 | } | ||
| 37 | |||
| 38 | void EmitMemoryBarrierSystemLevel(EmitContext& ctx) { | ||
| 39 | EmitMemoryBarrierImpl(ctx, spv::Scope::CrossDevice); | ||
| 40 | } | 36 | } |
| 41 | 37 | ||
| 42 | } // namespace Shader::Backend::SPIRV | 38 | } // namespace Shader::Backend::SPIRV |