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authorGravatar FengChen2022-08-10 10:10:32 +0800
committerGravatar FengChen2022-08-25 12:45:58 +0800
commitb2a6dde4380a5526e9d936f92a9e3d6ad9393bfa (patch)
tree0606caece955ac68899b71325b769a174af2f9f4 /src/shader_recompiler/backend/glsl
parentMerge pull request #8734 from liamwhite/bors-is-my-best-friend (diff)
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video_code: support rectangle texture
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp1
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 6af7e3fe6..cecdbb9d6 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -466,6 +466,7 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value&
466 case TextureType::ColorArray1D: 466 case TextureType::ColorArray1D:
467 case TextureType::Color2D: 467 case TextureType::Color2D:
468 case TextureType::ColorCube: 468 case TextureType::ColorCube:
469 case TextureType::Color2DRect:
469 return ctx.AddU32x4( 470 return ctx.AddU32x4(
470 "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst, 471 "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst,
471 texture, lod, texture); 472 texture, lod, texture);
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 221b06328..c767a9dc3 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -86,6 +86,7 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
86 case TextureType::ColorArray1D: 86 case TextureType::ColorArray1D:
87 return "sampler1DArray"; 87 return "sampler1DArray";
88 case TextureType::Color2D: 88 case TextureType::Color2D:
89 case TextureType::Color2DRect:
89 return "sampler2D"; 90 return "sampler2D";
90 case TextureType::ColorArray2D: 91 case TextureType::ColorArray2D:
91 return "sampler2DArray"; 92 return "sampler2DArray";