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authorGravatar ReinUsesLisp2021-06-16 04:59:30 -0300
committerGravatar ameerj2021-07-22 21:51:38 -0400
commit374eeda1a35f6a1dc81cf22122c701be68e89c0f (patch)
tree1155e56fffab693fe2c66ca38e6a435562c21b6d /src/shader_recompiler/backend/glsl
parentglsl: Only declare fragment outputs on fragment shaders (diff)
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shader: Properly manage attributes not written from previous stages
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp26
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.h2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp5
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_special.cpp18
4 files changed, 22 insertions, 29 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index bd40356a1..14c009535 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -327,11 +327,12 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
327 327
328 for (size_t index = 0; index < info.input_generics.size(); ++index) { 328 for (size_t index = 0; index < info.input_generics.size(); ++index) {
329 const auto& generic{info.input_generics[index]}; 329 const auto& generic{info.input_generics[index]};
330 if (generic.used) { 330 if (!generic.used || !runtime_info.previous_stage_stores_generic[index]) {
331 header += fmt::format("layout(location={}){}in vec4 in_attr{}{};", index, 331 continue;
332 InterpDecorator(generic.interpolation), index,
333 InputArrayDecorator(stage));
334 } 332 }
333 header +=
334 fmt::format("layout(location={}){}in vec4 in_attr{}{};", index,
335 InterpDecorator(generic.interpolation), index, InputArrayDecorator(stage));
335 } 336 }
336 for (size_t index = 0; index < info.uses_patches.size(); ++index) { 337 for (size_t index = 0; index < info.uses_patches.size(); ++index) {
337 if (!info.uses_patches[index]) { 338 if (!info.uses_patches[index]) {
@@ -349,10 +350,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
349 } 350 }
350 } 351 }
351 for (size_t index = 0; index < info.stores_generics.size(); ++index) { 352 for (size_t index = 0; index < info.stores_generics.size(); ++index) {
352 // TODO: Properly resolve attribute issues 353 if (!info.stores_generics[index]) {
353 if (info.stores_generics[index] || StageInitializesVaryings()) { 354 continue;
354 DefineGenericOutput(index, program.invocations);
355 } 355 }
356 DefineGenericOutput(index, program.invocations);
356 } 357 }
357 DefineConstantBuffers(bindings); 358 DefineConstantBuffers(bindings);
358 DefineStorageBuffers(bindings); 359 DefineStorageBuffers(bindings);
@@ -362,17 +363,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
362 DefineConstants(); 363 DefineConstants();
363} 364}
364 365
365bool EmitContext::StageInitializesVaryings() const noexcept {
366 switch (stage) {
367 case Stage::VertexA:
368 case Stage::VertexB:
369 case Stage::Geometry:
370 return true;
371 default:
372 return false;
373 }
374}
375
376void EmitContext::SetupExtensions() { 366void EmitContext::SetupExtensions() {
377 if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) { 367 if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) {
378 header += "#extension GL_EXT_texture_shadow_lod : enable\n"; 368 header += "#extension GL_EXT_texture_shadow_lod : enable\n";
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h
index 4a50556e1..8fa87c02c 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.h
+++ b/src/shader_recompiler/backend/glsl/emit_context.h
@@ -136,8 +136,6 @@ public:
136 code += '\n'; 136 code += '\n';
137 } 137 }
138 138
139 [[nodiscard]] bool StageInitializesVaryings() const noexcept;
140
141 std::string header; 139 std::string header;
142 std::string code; 140 std::string code;
143 VarAlloc var_alloc; 141 VarAlloc var_alloc;
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index a241d18fe..663ff3753 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -8,6 +8,7 @@
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10#include "shader_recompiler/profile.h" 10#include "shader_recompiler/profile.h"
11#include "shader_recompiler/runtime_info.h"
11 12
12namespace Shader::Backend::GLSL { 13namespace Shader::Backend::GLSL {
13namespace { 14namespace {
@@ -179,6 +180,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
179 const char swizzle{"xyzw"[element]}; 180 const char swizzle{"xyzw"[element]};
180 if (IR::IsGeneric(attr)) { 181 if (IR::IsGeneric(attr)) {
181 const u32 index{IR::GenericAttributeIndex(attr)}; 182 const u32 index{IR::GenericAttributeIndex(attr)};
183 if (!ctx.runtime_info.previous_stage_stores_generic[index]) {
184 ctx.AddF32("{}=0.f;", inst, attr);
185 return;
186 }
182 ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle); 187 ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
183 return; 188 return;
184 } 189 }
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
index f8e8aaa67..1a2d3dcea 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
@@ -12,11 +12,12 @@
12 12
13namespace Shader::Backend::GLSL { 13namespace Shader::Backend::GLSL {
14namespace { 14namespace {
15void InitializeVaryings(EmitContext& ctx) { 15void InitializeOutputVaryings(EmitContext& ctx) {
16 ctx.Add("gl_Position=vec4(0,0,0,1);"); 16 if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) {
17 // TODO: Properly resolve attribute issues 17 ctx.Add("gl_Position=vec4(0,0,0,1);");
18 for (size_t index = 0; index < ctx.info.stores_generics.size() / 2; ++index) { 18 }
19 if (!ctx.info.stores_generics[index]) { 19 for (size_t index = 0; index < 16; ++index) {
20 if (ctx.info.stores_generics[index]) {
20 ctx.Add("out_attr{}=vec4(0,0,0,1);", index); 21 ctx.Add("out_attr{}=vec4(0,0,0,1);", index);
21 } 22 }
22 } 23 }
@@ -56,9 +57,8 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
56} 57}
57 58
58void EmitPrologue(EmitContext& ctx) { 59void EmitPrologue(EmitContext& ctx) {
59 if (ctx.StageInitializesVaryings()) { 60 InitializeOutputVaryings(ctx);
60 InitializeVaryings(ctx); 61
61 }
62 if (ctx.stage == Stage::Fragment && ctx.profile.need_declared_frag_colors) { 62 if (ctx.stage == Stage::Fragment && ctx.profile.need_declared_frag_colors) {
63 for (size_t index = 0; index < ctx.info.stores_frag_color.size(); ++index) { 63 for (size_t index = 0; index < ctx.info.stores_frag_color.size(); ++index) {
64 if (ctx.info.stores_frag_color[index]) { 64 if (ctx.info.stores_frag_color[index]) {
@@ -73,7 +73,7 @@ void EmitEpilogue(EmitContext&) {}
73 73
74void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { 74void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
75 ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream)); 75 ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream));
76 InitializeVaryings(ctx); 76 InitializeOutputVaryings(ctx);
77} 77}
78 78
79void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { 79void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {