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| author | 2023-02-08 19:34:39 -0500 | |
|---|---|---|
| committer | 2023-02-08 19:34:39 -0500 | |
| commit | 04139cb3edeb4b596e89c98435afd19ed6be85fb (patch) | |
| tree | a74895a4699918ff0103ea60be70e4e52e9c2cce /src/shader_recompiler/backend/glsl | |
| parent | Merge pull request #9747 from german77/SetSupportedNpadIdTypes (diff) | |
| download | yuzu-04139cb3edeb4b596e89c98435afd19ed6be85fb.tar.gz yuzu-04139cb3edeb4b596e89c98435afd19ed6be85fb.tar.xz yuzu-04139cb3edeb4b596e89c98435afd19ed6be85fb.zip | |
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
| -rw-r--r-- | src/shader_recompiler/backend/glsl/glsl_emit_context.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp index 1b006e811..c3c2281bb 100644 --- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp | |||
| @@ -310,12 +310,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile | |||
| 310 | if (runtime_info.force_early_z) { | 310 | if (runtime_info.force_early_z) { |
| 311 | header += "layout(early_fragment_tests)in;"; | 311 | header += "layout(early_fragment_tests)in;"; |
| 312 | } | 312 | } |
| 313 | if (info.uses_sample_id) { | ||
| 314 | header += "in int gl_SampleID;"; | ||
| 315 | } | ||
| 316 | if (info.stores_sample_mask) { | ||
| 317 | header += "out int gl_SampleMask[];"; | ||
| 318 | } | ||
| 319 | break; | 313 | break; |
| 320 | case Stage::Compute: | 314 | case Stage::Compute: |
| 321 | stage_name = "cs"; | 315 | stage_name = "cs"; |