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| author | 2021-07-25 11:39:04 -0700 | |
|---|---|---|
| committer | 2021-07-25 11:39:04 -0700 | |
| commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
| tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/glsl/var_alloc.h | |
| parent | Merge pull request #6699 from lat9nq/common-threads (diff) | |
| parent | shader: Support out of bound local memory reads and immediate writes (diff) | |
| download | yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.gz yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.xz yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.zip | |
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
Diffstat (limited to 'src/shader_recompiler/backend/glsl/var_alloc.h')
| -rw-r--r-- | src/shader_recompiler/backend/glsl/var_alloc.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.h b/src/shader_recompiler/backend/glsl/var_alloc.h new file mode 100644 index 000000000..8b49f32a6 --- /dev/null +++ b/src/shader_recompiler/backend/glsl/var_alloc.h | |||
| @@ -0,0 +1,105 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <bitset> | ||
| 8 | #include <string> | ||
| 9 | #include <vector> | ||
| 10 | |||
| 11 | #include "common/bit_field.h" | ||
| 12 | #include "common/common_types.h" | ||
| 13 | |||
| 14 | namespace Shader::IR { | ||
| 15 | class Inst; | ||
| 16 | class Value; | ||
| 17 | enum class Type; | ||
| 18 | } // namespace Shader::IR | ||
| 19 | |||
| 20 | namespace Shader::Backend::GLSL { | ||
| 21 | enum class GlslVarType : u32 { | ||
| 22 | U1, | ||
| 23 | F16x2, | ||
| 24 | U32, | ||
| 25 | F32, | ||
| 26 | U64, | ||
| 27 | F64, | ||
| 28 | U32x2, | ||
| 29 | F32x2, | ||
| 30 | U32x3, | ||
| 31 | F32x3, | ||
| 32 | U32x4, | ||
| 33 | F32x4, | ||
| 34 | PrecF32, | ||
| 35 | PrecF64, | ||
| 36 | Void, | ||
| 37 | }; | ||
| 38 | |||
| 39 | struct Id { | ||
| 40 | union { | ||
| 41 | u32 raw; | ||
| 42 | BitField<0, 1, u32> is_valid; | ||
| 43 | BitField<1, 4, GlslVarType> type; | ||
| 44 | BitField<6, 26, u32> index; | ||
| 45 | }; | ||
| 46 | |||
| 47 | bool operator==(Id rhs) const noexcept { | ||
| 48 | return raw == rhs.raw; | ||
| 49 | } | ||
| 50 | bool operator!=(Id rhs) const noexcept { | ||
| 51 | return !operator==(rhs); | ||
| 52 | } | ||
| 53 | }; | ||
| 54 | static_assert(sizeof(Id) == sizeof(u32)); | ||
| 55 | |||
| 56 | class VarAlloc { | ||
| 57 | public: | ||
| 58 | struct UseTracker { | ||
| 59 | bool uses_temp{}; | ||
| 60 | size_t num_used{}; | ||
| 61 | std::vector<bool> var_use; | ||
| 62 | }; | ||
| 63 | |||
| 64 | /// Used for explicit usages of variables, may revert to temporaries | ||
| 65 | std::string Define(IR::Inst& inst, GlslVarType type); | ||
| 66 | std::string Define(IR::Inst& inst, IR::Type type); | ||
| 67 | |||
| 68 | /// Used to assign variables used by the IR. May return a blank string if | ||
| 69 | /// the instruction's result is unused in the IR. | ||
| 70 | std::string AddDefine(IR::Inst& inst, GlslVarType type); | ||
| 71 | std::string PhiDefine(IR::Inst& inst, IR::Type type); | ||
| 72 | |||
| 73 | std::string Consume(const IR::Value& value); | ||
| 74 | std::string ConsumeInst(IR::Inst& inst); | ||
| 75 | |||
| 76 | std::string GetGlslType(GlslVarType type) const; | ||
| 77 | std::string GetGlslType(IR::Type type) const; | ||
| 78 | |||
| 79 | const UseTracker& GetUseTracker(GlslVarType type) const; | ||
| 80 | std::string Representation(u32 index, GlslVarType type) const; | ||
| 81 | |||
| 82 | private: | ||
| 83 | GlslVarType RegType(IR::Type type) const; | ||
| 84 | Id Alloc(GlslVarType type); | ||
| 85 | void Free(Id id); | ||
| 86 | UseTracker& GetUseTracker(GlslVarType type); | ||
| 87 | std::string Representation(Id id) const; | ||
| 88 | |||
| 89 | UseTracker var_bool{}; | ||
| 90 | UseTracker var_f16x2{}; | ||
| 91 | UseTracker var_u32{}; | ||
| 92 | UseTracker var_u32x2{}; | ||
| 93 | UseTracker var_u32x3{}; | ||
| 94 | UseTracker var_u32x4{}; | ||
| 95 | UseTracker var_f32{}; | ||
| 96 | UseTracker var_f32x2{}; | ||
| 97 | UseTracker var_f32x3{}; | ||
| 98 | UseTracker var_f32x4{}; | ||
| 99 | UseTracker var_u64{}; | ||
| 100 | UseTracker var_f64{}; | ||
| 101 | UseTracker var_precf32{}; | ||
| 102 | UseTracker var_precf64{}; | ||
| 103 | }; | ||
| 104 | |||
| 105 | } // namespace Shader::Backend::GLSL | ||