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authorGravatar ameerj2021-06-11 00:33:33 -0400
committerGravatar ameerj2021-07-22 21:51:38 -0400
commit4759db28d0b98c79f9a630b63ba13c4cd0df9109 (patch)
tree3cc20c600bf0733f464e3c844688b1cef766e191 /src/shader_recompiler/backend/glsl/var_alloc.cpp
parentglsl: Reorganize backend code, remove unneeded [[maybe_unused]] (diff)
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glsl: Address Rodrigo's feedback
Diffstat (limited to 'src/shader_recompiler/backend/glsl/var_alloc.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/var_alloc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.cpp b/src/shader_recompiler/backend/glsl/var_alloc.cpp
index 95e8233e2..6a19aa549 100644
--- a/src/shader_recompiler/backend/glsl/var_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/var_alloc.cpp
@@ -116,7 +116,7 @@ std::string VarAlloc::Define(IR::Inst& inst, GlslVarType type) {
116 id.type.Assign(type); 116 id.type.Assign(type);
117 GetUseTracker(type).uses_temp = true; 117 GetUseTracker(type).uses_temp = true;
118 inst.SetDefinition<Id>(id); 118 inst.SetDefinition<Id>(id);
119 return "t" + Representation(inst.Definition<Id>()); 119 return 't' + Representation(inst.Definition<Id>());
120 } 120 }
121} 121}
122 122