diff options
| author | 2021-06-10 00:29:19 -0400 | |
|---|---|---|
| committer | 2021-07-22 21:51:37 -0400 | |
| commit | 85399e119d6d61375fd9304d69bdfb3a85522d2a (patch) | |
| tree | 6b89d199c729ace799392a97268e228d81d9422e /src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp | |
| parent | glsl: Implement SampleId and SetSampleMask (diff) | |
| download | yuzu-85399e119d6d61375fd9304d69bdfb3a85522d2a.tar.gz yuzu-85399e119d6d61375fd9304d69bdfb3a85522d2a.tar.xz yuzu-85399e119d6d61375fd9304d69bdfb3a85522d2a.zip | |
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp index e69de29bb..15bf02dd6 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp | |||
| @@ -0,0 +1,32 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <string_view> | ||
| 6 | |||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||
| 9 | |||
| 10 | namespace Shader::Backend::GLSL { | ||
| 11 | |||
| 12 | void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { | ||
| 13 | ctx.AddU1("{}=false;", inst); | ||
| 14 | } | ||
| 15 | |||
| 16 | void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) { | ||
| 17 | ctx.AddU32("{}=0u;", inst); | ||
| 18 | } | ||
| 19 | |||
| 20 | void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) { | ||
| 21 | ctx.AddU32("{}=0u;", inst); | ||
| 22 | } | ||
| 23 | |||
| 24 | void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) { | ||
| 25 | ctx.AddU32("{}=0u;", inst); | ||
| 26 | } | ||
| 27 | |||
| 28 | void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) { | ||
| 29 | ctx.AddU64("{}=0u;", inst); | ||
| 30 | } | ||
| 31 | |||
| 32 | } // namespace Shader::Backend::GLSL | ||