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| author | 2021-05-21 20:56:46 -0400 | |
|---|---|---|
| committer | 2021-07-22 21:51:36 -0400 | |
| commit | 0f40b0e61ccc04216e0840e092dfe3051716b8b6 (patch) | |
| tree | 7c12a0e010dd9aecef164b10a848085957f15358 /src/shader_recompiler/backend/glsl/emit_glsl_select.cpp | |
| parent | glsl: Use std::string_view for Emit function args. (diff) | |
| download | yuzu-0f40b0e61ccc04216e0840e092dfe3051716b8b6.tar.gz yuzu-0f40b0e61ccc04216e0840e092dfe3051716b8b6.tar.xz yuzu-0f40b0e61ccc04216e0840e092dfe3051716b8b6.zip | |
glsl: Implement a few Integer instructions
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_select.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_select.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp index e69de29bb..86d38da98 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp | |||
| @@ -0,0 +1,61 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <string_view> | ||
| 6 | |||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | ||
| 10 | #include "shader_recompiler/profile.h" | ||
| 11 | |||
| 12 | namespace Shader::Backend::GLSL { | ||
| 13 | void EmitSelectU1([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, | ||
| 14 | [[maybe_unused]] std::string_view true_value, | ||
| 15 | [[maybe_unused]] std::string_view false_value) { | ||
| 16 | throw NotImplementedException("GLSL Instruction"); | ||
| 17 | } | ||
| 18 | |||
| 19 | void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, | ||
| 20 | [[maybe_unused]] std::string_view true_value, | ||
| 21 | [[maybe_unused]] std::string_view false_value) { | ||
| 22 | throw NotImplementedException("GLSL Instruction"); | ||
| 23 | } | ||
| 24 | |||
| 25 | void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, | ||
| 26 | [[maybe_unused]] std::string_view true_value, | ||
| 27 | [[maybe_unused]] std::string_view false_value) { | ||
| 28 | throw NotImplementedException("GLSL Instruction"); | ||
| 29 | } | ||
| 30 | |||
| 31 | void EmitSelectU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, | ||
| 32 | [[maybe_unused]] std::string_view true_value, | ||
| 33 | [[maybe_unused]] std::string_view false_value) { | ||
| 34 | throw NotImplementedException("GLSL Instruction"); | ||
| 35 | } | ||
| 36 | |||
| 37 | void EmitSelectU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, | ||
| 38 | [[maybe_unused]] std::string_view true_value, | ||
| 39 | [[maybe_unused]] std::string_view false_value) { | ||
| 40 | throw NotImplementedException("GLSL Instruction"); | ||
| 41 | } | ||
| 42 | |||
| 43 | void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, | ||
| 44 | [[maybe_unused]] std::string_view true_value, | ||
| 45 | [[maybe_unused]] std::string_view false_value) { | ||
| 46 | throw NotImplementedException("GLSL Instruction"); | ||
| 47 | } | ||
| 48 | |||
| 49 | void EmitSelectF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, | ||
| 50 | [[maybe_unused]] std::string_view true_value, | ||
| 51 | [[maybe_unused]] std::string_view false_value) { | ||
| 52 | throw NotImplementedException("GLSL Instruction"); | ||
| 53 | } | ||
| 54 | |||
| 55 | void EmitSelectF64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, | ||
| 56 | [[maybe_unused]] std::string_view true_value, | ||
| 57 | [[maybe_unused]] std::string_view false_value) { | ||
| 58 | throw NotImplementedException("GLSL Instruction"); | ||
| 59 | } | ||
| 60 | |||
| 61 | } // namespace Shader::Backend::GLSL | ||