summaryrefslogtreecommitdiff
path: root/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
diff options
context:
space:
mode:
authorGravatar bunnei2021-07-25 11:39:04 -0700
committerGravatar GitHub2021-07-25 11:39:04 -0700
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
parentMerge pull request #6699 from lat9nq/common-threads (diff)
parentshader: Support out of bound local memory reads and immediate writes (diff)
downloadyuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.gz
yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.xz
yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.zip
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
new file mode 100644
index 000000000..338ff4bd6
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
@@ -0,0 +1,28 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <string_view>
6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
9#include "shader_recompiler/frontend/ir/value.h"
10
11namespace Shader::Backend::GLSL {
12
13void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
14 ctx.AddU1("{}={}||{};", inst, a, b);
15}
16
17void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
18 ctx.AddU1("{}={}&&{};", inst, a, b);
19}
20
21void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
22 ctx.AddU1("{}={}^^{};", inst, a, b);
23}
24
25void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
26 ctx.AddU1("{}=!{};", inst, value);
27}
28} // namespace Shader::Backend::GLSL