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authorGravatar t8952024-01-03 22:16:54 -0500
committerGravatar t8952024-01-03 22:49:41 -0500
commitfa04dea7c4f0d5dba86cdec23d6e8262752983e9 (patch)
tree220d650ef629fc34561e6ee7cc3ea18106e3244d /src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
parentandroid: Don't save settings on config destruction (diff)
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frontend_common: config: Only write setting related to opened config file
If we tried to write a switchable setting to config that was not using global in the global config instance, we could write the per-game setting accidentally. This ensures that we always use the global setting for global config and the currently applied setting for custom config.
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')
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