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authorGravatar bunnei2023-04-14 16:56:34 -0700
committerGravatar GitHub2023-04-14 16:56:34 -0700
commite0895a85810d76d810b40ade50dc514a459b685e (patch)
treecf3d44618ee0757f4994917066ba48c3b8151ac6 /src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
parentMerge pull request #10055 from v1993/patch-1 (diff)
parentvideo_core: Enable ImageGather rounding fix on AMD open source drivers (diff)
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Merge pull request #10030 from Wollnashorn/botw-amd-fix
shader_recompiler: Fix ImageGather rounding on AMD/Intel
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index f335c8af0..418505475 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -143,6 +143,21 @@ IR::Inst* PrepareSparse(IR::Inst& inst) {
143 } 143 }
144 return sparse_inst; 144 return sparse_inst;
145} 145}
146
147std::string ImageGatherSubpixelOffset(const IR::TextureInstInfo& info, std::string_view texture,
148 std::string_view coords) {
149 switch (info.type) {
150 case TextureType::Color2D:
151 case TextureType::Color2DRect:
152 return fmt::format("{}+vec2(0.001953125)/vec2(textureSize({}, 0))", coords, texture);
153 case TextureType::ColorArray2D:
154 case TextureType::ColorCube:
155 return fmt::format("vec3({0}.xy+vec2(0.001953125)/vec2(textureSize({1}, 0)),{0}.z)", coords,
156 texture);
157 default:
158 return std::string{coords};
159 }
160}
146} // Anonymous namespace 161} // Anonymous namespace
147 162
148void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 163void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
@@ -340,6 +355,13 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
340 LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); 355 LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
341 ctx.AddU1("{}=true;", *sparse_inst); 356 ctx.AddU1("{}=true;", *sparse_inst);
342 } 357 }
358 std::string coords_with_subpixel_offset;
359 if (ctx.profile.need_gather_subpixel_offset) {
360 // Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
361 // AMD hardware as on Maxwell or other Nvidia architectures.
362 coords_with_subpixel_offset = ImageGatherSubpixelOffset(info, texture, coords);
363 coords = coords_with_subpixel_offset;
364 }
343 if (!sparse_inst || !supports_sparse) { 365 if (!sparse_inst || !supports_sparse) {
344 if (offset.IsEmpty()) { 366 if (offset.IsEmpty()) {
345 ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords, 367 ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
@@ -387,6 +409,13 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
387 LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); 409 LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
388 ctx.AddU1("{}=true;", *sparse_inst); 410 ctx.AddU1("{}=true;", *sparse_inst);
389 } 411 }
412 std::string coords_with_subpixel_offset;
413 if (ctx.profile.need_gather_subpixel_offset) {
414 // Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
415 // AMD hardware as on Maxwell or other Nvidia architectures.
416 coords_with_subpixel_offset = ImageGatherSubpixelOffset(info, texture, coords);
417 coords = coords_with_subpixel_offset;
418 }
390 if (!sparse_inst || !supports_sparse) { 419 if (!sparse_inst || !supports_sparse) {
391 if (offset.IsEmpty()) { 420 if (offset.IsEmpty()) {
392 ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref); 421 ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);