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authorGravatar ameerj2021-05-27 20:31:03 -0400
committerGravatar ameerj2021-07-22 21:51:36 -0400
commita752ec88d06c6bcfb13605447a164c6b6915ed6e (patch)
tree5e0bb8f30120199ed4955d402ff0b554db257e2c /src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
parentglsl: Fix non-immediate buffer access (diff)
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glsl: Implement derivatives and YDirection
plus some other misc additions/changed
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index cc5afc048..1a348b117 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -37,6 +37,9 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
37 if (!offset.IsEmpty()) { 37 if (!offset.IsEmpty()) {
38 throw NotImplementedException("Offset"); 38 throw NotImplementedException("Offset");
39 } 39 }
40 if (info.type != TextureType::Color2D) {
41 throw NotImplementedException("Texture type: {}", info.type.Value());
42 }
40 const auto texture{Texture(ctx, info, index)}; 43 const auto texture{Texture(ctx, info, index)};
41 ctx.AddF32x4("{}=texture({},{});", inst, texture, coords); 44 ctx.AddF32x4("{}=texture({},{});", inst, texture, coords);
42} 45}