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authorGravatar ameerj2021-05-26 21:18:17 -0400
committerGravatar ameerj2021-07-22 21:51:36 -0400
commitd171083d53e106c8c5131522fdc81d51360c562d (patch)
tree282cbd1306616e969166e9ddc926bc51c1c15803 /src/shader_recompiler/backend/glsl/emit_context.cpp
parentglsl: Implement some attribute getters and setters (diff)
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glsl: textures wip
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp54
1 files changed, 50 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 8e5983909..de19e0fba 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -8,9 +8,21 @@
8#include "shader_recompiler/profile.h" 8#include "shader_recompiler/profile.h"
9 9
10namespace Shader::Backend::GLSL { 10namespace Shader::Backend::GLSL {
11namespace {
12std::string_view InterpDecorator(Interpolation interp) {
13 switch (interp) {
14 case Interpolation::Smooth:
15 return "";
16 case Interpolation::Flat:
17 return "flat";
18 case Interpolation::NoPerspective:
19 return "noperspective";
20 }
21 throw InvalidArgument("Invalid interpolation {}", interp);
22}
23} // namespace
11 24
12EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindings, 25EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_)
13 const Profile& profile_)
14 : info{program.info}, profile{profile_} { 26 : info{program.info}, profile{profile_} {
15 std::string header = "#version 450\n"; 27 std::string header = "#version 450\n";
16 SetupExtensions(header); 28 SetupExtensions(header);
@@ -49,7 +61,8 @@ EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindin
49 for (size_t index = 0; index < info.input_generics.size(); ++index) { 61 for (size_t index = 0; index < info.input_generics.size(); ++index) {
50 const auto& generic{info.input_generics[index]}; 62 const auto& generic{info.input_generics[index]};
51 if (generic.used) { 63 if (generic.used) {
52 Add("layout(location={})in vec4 in_attr{};", index, index); 64 Add("layout(location={}) {} in vec4 in_attr{};", index,
65 InterpDecorator(generic.interpolation), index);
53 } 66 }
54 } 67 }
55 for (size_t index = 0; index < info.stores_frag_color.size(); ++index) { 68 for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
@@ -66,6 +79,7 @@ EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindin
66 DefineConstantBuffers(); 79 DefineConstantBuffers();
67 DefineStorageBuffers(); 80 DefineStorageBuffers();
68 DefineHelperFunctions(); 81 DefineHelperFunctions();
82 SetupImages(bindings);
69 Add("void main(){{"); 83 Add("void main(){{");
70 84
71 if (stage == Stage::VertexA || stage == Stage::VertexB) { 85 if (stage == Stage::VertexA || stage == Stage::VertexB) {
@@ -102,7 +116,7 @@ void EmitContext::DefineConstantBuffers() {
102 } 116 }
103 u32 binding{}; 117 u32 binding{};
104 for (const auto& desc : info.constant_buffer_descriptors) { 118 for (const auto& desc : info.constant_buffer_descriptors) {
105 Add("layout(std140,binding={}) uniform cbuf_{}{{vec4 cbuf{}[{}];}};", binding, binding, 119 Add("layout(std140,binding={}) uniform cbuf_{}{{vec4 cbuf{}[{}];}};", binding, desc.index,
106 desc.index, 4 * 1024); 120 desc.index, 4 * 1024);
107 ++binding; 121 ++binding;
108 } 122 }
@@ -164,4 +178,36 @@ void EmitContext::DefineHelperFunctions() {
164 } 178 }
165} 179}
166 180
181void EmitContext::SetupImages(Bindings& bindings) {
182 image_buffer_bindings.reserve(info.image_buffer_descriptors.size());
183 for (const auto& desc : info.image_buffer_descriptors) {
184 throw NotImplementedException("image_buffer_descriptors");
185 image_buffer_bindings.push_back(bindings.image);
186 bindings.image += desc.count;
187 }
188 image_bindings.reserve(info.image_descriptors.size());
189 for (const auto& desc : info.image_descriptors) {
190 throw NotImplementedException("image_bindings");
191
192 image_bindings.push_back(bindings.image);
193 bindings.image += desc.count;
194 }
195 texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size());
196 for (const auto& desc : info.texture_buffer_descriptors) {
197 throw NotImplementedException("TextureType::Buffer");
198
199 texture_buffer_bindings.push_back(bindings.texture);
200 bindings.texture += desc.count;
201 }
202 texture_bindings.reserve(info.texture_descriptors.size());
203 for (const auto& desc : info.texture_descriptors) {
204 texture_bindings.push_back(bindings.texture);
205 const auto indices{bindings.texture + desc.count};
206 for (u32 index = bindings.texture; index < indices; ++index) {
207 Add("layout(binding={}) uniform sampler2D tex{};", bindings.texture, index);
208 }
209 bindings.texture += desc.count;
210 }
211}
212
167} // namespace Shader::Backend::GLSL 213} // namespace Shader::Backend::GLSL