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authorGravatar ameerj2021-05-24 18:35:37 -0400
committerGravatar ameerj2021-07-22 21:51:36 -0400
commit3d9ecbe99844c44074c26f2db4db376059f50534 (patch)
tree143a67c8da0e7df7568f79196339f5423931c757 /src/shader_recompiler/backend/glsl/emit_context.cpp
parentglsl: Implement FCMP (diff)
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glsl: Wip storage atomic ops
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp42
1 files changed, 37 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 67772c46d..3c610a08a 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -19,8 +19,10 @@ EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindin
19 program.workgroup_size[2]); 19 program.workgroup_size[2]);
20 } 20 }
21 code += header; 21 code += header;
22
22 DefineConstantBuffers(); 23 DefineConstantBuffers();
23 DefineStorageBuffers(); 24 DefineStorageBuffers();
25 DefineHelperFunctions();
24 code += "void main(){\n"; 26 code += "void main(){\n";
25} 27}
26 28
@@ -28,6 +30,15 @@ void EmitContext::SetupExtensions(std::string& header) {
28 if (info.uses_int64) { 30 if (info.uses_int64) {
29 header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; 31 header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
30 } 32 }
33 if (info.uses_int64_bit_atomics) {
34 header += "#extension GL_NV_shader_atomic_int64 : enable\n";
35 }
36 if (info.uses_atomic_f32_add) {
37 header += "#extension GL_NV_shader_atomic_float : enable\n";
38 }
39 if (info.uses_atomic_f16x2_add || info.uses_atomic_f16x2_min || info.uses_atomic_f16x2_max) {
40 header += "#extension NV_shader_atomic_fp16_vector : enable\n";
41 }
31} 42}
32 43
33void EmitContext::DefineConstantBuffers() { 44void EmitContext::DefineConstantBuffers() {
@@ -48,18 +59,39 @@ void EmitContext::DefineStorageBuffers() {
48 } 59 }
49 u32 binding{}; 60 u32 binding{};
50 for (const auto& desc : info.storage_buffers_descriptors) { 61 for (const auto& desc : info.storage_buffers_descriptors) {
51 if (True(info.used_storage_buffer_types & IR::Type::U32) || 62 if (info.uses_s32_atomics) {
52 True(info.used_storage_buffer_types & IR::Type::F32)) { 63 Add("layout(std430,binding={}) buffer ssbo_{}_s32{{int ssbo{}_s32[];}};", binding,
64 binding, desc.cbuf_index, desc.count);
65 }
66 if (True(info.used_storage_buffer_types & IR::Type::U32)) {
53 Add("layout(std430,binding={}) buffer ssbo_{}_u32{{uint ssbo{}_u32[];}};", binding, 67 Add("layout(std430,binding={}) buffer ssbo_{}_u32{{uint ssbo{}_u32[];}};", binding,
54 binding, desc.cbuf_index, desc.count); 68 binding, desc.cbuf_index, desc.count);
55 } 69 }
56 if (True(info.used_storage_buffer_types & IR::Type::U32x2) || 70 if (True(info.used_storage_buffer_types & IR::Type::F32)) {
57 True(info.used_storage_buffer_types & IR::Type::F32x2)) { 71 Add("layout(std430,binding={}) buffer ssbo_{}_f32{{float ssbo{}_f32[];}};", binding,
58 Add("layout(std430,binding={}) buffer ssbo_{}_u64{{uvec2 ssbo{}_u64[];}};", binding, 72 binding, desc.cbuf_index, desc.count);
73 }
74 if (True(info.used_storage_buffer_types & IR::Type::U32x2)) {
75 Add("layout(std430,binding={}) buffer ssbo_{}_u32x2{{uvec2 ssbo{}_u32x2[];}};", binding,
76 binding, desc.cbuf_index, desc.count);
77 }
78 if (True(info.used_storage_buffer_types & IR::Type::U64) ||
79 True(info.used_storage_buffer_types & IR::Type::F64)) {
80 Add("layout(std430,binding={}) buffer ssbo_{}_u64{{uint64_t ssbo{}_u64[];}};", binding,
59 binding, desc.cbuf_index, desc.count); 81 binding, desc.cbuf_index, desc.count);
60 } 82 }
61 ++binding; 83 ++binding;
62 } 84 }
63} 85}
64 86
87void EmitContext::DefineHelperFunctions() {
88 if (info.uses_global_increment) {
89 code += "uint CasIncrement(uint op_a,uint op_b){return(op_a>=op_b)?0u:(op_a+1u);}\n";
90 }
91 if (info.uses_global_decrement) {
92 code +=
93 "uint CasDecrement(uint op_a,uint op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n";
94 }
95}
96
65} // namespace Shader::Backend::GLSL 97} // namespace Shader::Backend::GLSL