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authorGravatar ameerj2021-12-24 20:00:28 -0500
committerGravatar ameerj2021-12-29 19:03:49 -0500
commit14ac0c2923c41df9c6fc4833d2a8e46a6efe5b59 (patch)
tree6d9cb0ebd7d8d7b75d88a0d598c659b06d45004c /src/shader_recompiler/backend/glasm
parentemit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers (diff)
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shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
Diffstat (limited to 'src/shader_recompiler/backend/glasm')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp16
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h1
2 files changed, 17 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 081b2c8e0..c0f5fc402 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -126,6 +126,22 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
126 } 126 }
127} 127}
128 128
129void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32) {
130 switch (attr) {
131 case IR::Attribute::PrimitiveId:
132 ctx.Add("MOV.S {}.x,primitive.id;", inst);
133 break;
134 case IR::Attribute::InstanceId:
135 ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.attrib_name);
136 break;
137 case IR::Attribute::VertexId:
138 ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name);
139 break;
140 default:
141 throw NotImplementedException("Get U32 attribute {}", attr);
142 }
143}
144
129void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, 145void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
130 [[maybe_unused]] ScalarU32 vertex) { 146 [[maybe_unused]] ScalarU32 vertex) {
131 const u32 element{static_cast<u32>(attr) % 4}; 147 const u32 element{static_cast<u32>(attr) % 4};
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index 1f343bff5..b48007856 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -50,6 +50,7 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
50void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset); 50void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
51void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset); 51void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
52void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex); 52void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex);
53void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex);
53void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, ScalarU32 vertex); 54void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, ScalarU32 vertex);
54void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset, ScalarU32 vertex); 55void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset, ScalarU32 vertex);
55void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value, ScalarU32 vertex); 56void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value, ScalarU32 vertex);