diff options
| author | 2021-12-07 18:27:50 -0500 | |
|---|---|---|
| committer | 2021-12-07 18:27:50 -0500 | |
| commit | edbde7a2204cddaa48c2964eb66198639d17db2f (patch) | |
| tree | cfcfa1e39ab647e96c53541fc47c762e42d4f1fe /src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp | |
| parent | Merge pull request #7526 from Void48/patch-1 (diff) | |
| parent | emit_spirv: Reduce emit_spirv.h include overhead (diff) | |
| download | yuzu-edbde7a2204cddaa48c2964eb66198639d17db2f.tar.gz yuzu-edbde7a2204cddaa48c2964eb66198639d17db2f.tar.xz yuzu-edbde7a2204cddaa48c2964eb66198639d17db2f.zip | |
Merge pull request #7522 from ameerj/shader-recompiler-filenames
shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp index e69de29bb..c0b97683e 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp | |||
| @@ -0,0 +1,22 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" | ||
| 6 | #include "shader_recompiler/backend/glasm/glasm_emit_context.h" | ||
| 7 | |||
| 8 | namespace Shader::Backend::GLASM { | ||
| 9 | |||
| 10 | void EmitBarrier(EmitContext& ctx) { | ||
| 11 | ctx.Add("BAR;"); | ||
| 12 | } | ||
| 13 | |||
| 14 | void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { | ||
| 15 | ctx.Add("MEMBAR.CTA;"); | ||
| 16 | } | ||
| 17 | |||
| 18 | void EmitDeviceMemoryBarrier(EmitContext& ctx) { | ||
| 19 | ctx.Add("MEMBAR;"); | ||
| 20 | } | ||
| 21 | |||
| 22 | } // namespace Shader::Backend::GLASM | ||