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| author | 2021-05-10 18:21:28 -0300 | |
|---|---|---|
| committer | 2021-07-22 21:51:31 -0400 | |
| commit | c4fd6b55bc9acd06b2fc89f84fd175d78e14110a (patch) | |
| tree | c246a1c64f4826faedcf5c93be778116e48caf85 /src/shader_recompiler/backend/glasm/emit_context.cpp | |
| parent | glasm: Add MUFU instructions to GLASM (diff) | |
| download | yuzu-c4fd6b55bc9acd06b2fc89f84fd175d78e14110a.tar.gz yuzu-c4fd6b55bc9acd06b2fc89f84fd175d78e14110a.tar.xz yuzu-c4fd6b55bc9acd06b2fc89f84fd175d78e14110a.zip | |
glasm: Implement shuffle and vote instructions on GLASM
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_context.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/glasm/emit_context.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp index 9f839f3bf..f9d83dd91 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/emit_context.cpp | |||
| @@ -25,6 +25,23 @@ EmitContext::EmitContext(IR::Program& program) { | |||
| 25 | if (const size_t num = program.info.storage_buffers_descriptors.size(); num > 0) { | 25 | if (const size_t num = program.info.storage_buffers_descriptors.size(); num > 0) { |
| 26 | Add("PARAM c[{}]={{program.local[0..{}]}};", num, num - 1); | 26 | Add("PARAM c[{}]={{program.local[0..{}]}};", num, num - 1); |
| 27 | } | 27 | } |
| 28 | switch (program.stage) { | ||
| 29 | case Stage::VertexA: | ||
| 30 | case Stage::VertexB: | ||
| 31 | stage_name = "vertex"; | ||
| 32 | break; | ||
| 33 | case Stage::TessellationControl: | ||
| 34 | case Stage::TessellationEval: | ||
| 35 | case Stage::Geometry: | ||
| 36 | stage_name = "primitive"; | ||
| 37 | break; | ||
| 38 | case Stage::Fragment: | ||
| 39 | stage_name = "fragment"; | ||
| 40 | break; | ||
| 41 | case Stage::Compute: | ||
| 42 | stage_name = "compute"; | ||
| 43 | break; | ||
| 44 | } | ||
| 28 | } | 45 | } |
| 29 | 46 | ||
| 30 | } // namespace Shader::Backend::GLASM | 47 | } // namespace Shader::Backend::GLASM |