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| author | 2021-07-25 11:39:04 -0700 | |
|---|---|---|
| committer | 2021-07-25 11:39:04 -0700 | |
| commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
| tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/glasm/emit_context.cpp | |
| parent | Merge pull request #6699 from lat9nq/common-threads (diff) | |
| parent | shader: Support out of bound local memory reads and immediate writes (diff) | |
| download | yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.gz yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.xz yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.zip | |
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_context.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/glasm/emit_context.cpp | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp new file mode 100644 index 000000000..069c019ad --- /dev/null +++ b/src/shader_recompiler/backend/glasm/emit_context.cpp | |||
| @@ -0,0 +1,154 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <string_view> | ||
| 6 | |||
| 7 | #include "shader_recompiler/backend/bindings.h" | ||
| 8 | #include "shader_recompiler/backend/glasm/emit_context.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/program.h" | ||
| 10 | #include "shader_recompiler/profile.h" | ||
| 11 | #include "shader_recompiler/runtime_info.h" | ||
| 12 | |||
| 13 | namespace Shader::Backend::GLASM { | ||
| 14 | namespace { | ||
| 15 | std::string_view InterpDecorator(Interpolation interp) { | ||
| 16 | switch (interp) { | ||
| 17 | case Interpolation::Smooth: | ||
| 18 | return ""; | ||
| 19 | case Interpolation::Flat: | ||
| 20 | return "FLAT "; | ||
| 21 | case Interpolation::NoPerspective: | ||
| 22 | return "NOPERSPECTIVE "; | ||
| 23 | } | ||
| 24 | throw InvalidArgument("Invalid interpolation {}", interp); | ||
| 25 | } | ||
| 26 | |||
| 27 | bool IsInputArray(Stage stage) { | ||
| 28 | return stage == Stage::Geometry || stage == Stage::TessellationControl || | ||
| 29 | stage == Stage::TessellationEval; | ||
| 30 | } | ||
| 31 | } // Anonymous namespace | ||
| 32 | |||
| 33 | EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, | ||
| 34 | const RuntimeInfo& runtime_info_) | ||
| 35 | : info{program.info}, profile{profile_}, runtime_info{runtime_info_} { | ||
| 36 | // FIXME: Temporary partial implementation | ||
| 37 | u32 cbuf_index{}; | ||
| 38 | for (const auto& desc : info.constant_buffer_descriptors) { | ||
| 39 | if (desc.count != 1) { | ||
| 40 | throw NotImplementedException("Constant buffer descriptor array"); | ||
| 41 | } | ||
| 42 | Add("CBUFFER c{}[]={{program.buffer[{}]}};", desc.index, cbuf_index); | ||
| 43 | ++cbuf_index; | ||
| 44 | } | ||
| 45 | u32 ssbo_index{}; | ||
| 46 | for (const auto& desc : info.storage_buffers_descriptors) { | ||
| 47 | if (desc.count != 1) { | ||
| 48 | throw NotImplementedException("Storage buffer descriptor array"); | ||
| 49 | } | ||
| 50 | if (runtime_info.glasm_use_storage_buffers) { | ||
| 51 | Add("STORAGE ssbo{}[]={{program.storage[{}]}};", ssbo_index, bindings.storage_buffer); | ||
| 52 | ++bindings.storage_buffer; | ||
| 53 | ++ssbo_index; | ||
| 54 | } | ||
| 55 | } | ||
| 56 | if (!runtime_info.glasm_use_storage_buffers) { | ||
| 57 | if (const size_t num = info.storage_buffers_descriptors.size(); num > 0) { | ||
| 58 | Add("PARAM c[{}]={{program.local[0..{}]}};", num, num - 1); | ||
| 59 | } | ||
| 60 | } | ||
| 61 | stage = program.stage; | ||
| 62 | switch (program.stage) { | ||
| 63 | case Stage::VertexA: | ||
| 64 | case Stage::VertexB: | ||
| 65 | stage_name = "vertex"; | ||
| 66 | attrib_name = "vertex"; | ||
| 67 | break; | ||
| 68 | case Stage::TessellationControl: | ||
| 69 | case Stage::TessellationEval: | ||
| 70 | stage_name = "primitive"; | ||
| 71 | attrib_name = "primitive"; | ||
| 72 | break; | ||
| 73 | case Stage::Geometry: | ||
| 74 | stage_name = "primitive"; | ||
| 75 | attrib_name = "vertex"; | ||
| 76 | break; | ||
| 77 | case Stage::Fragment: | ||
| 78 | stage_name = "fragment"; | ||
| 79 | attrib_name = "fragment"; | ||
| 80 | break; | ||
| 81 | case Stage::Compute: | ||
| 82 | stage_name = "invocation"; | ||
| 83 | break; | ||
| 84 | } | ||
| 85 | const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"}; | ||
| 86 | const VaryingState loads{info.loads.mask | info.passthrough.mask}; | ||
| 87 | for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { | ||
| 88 | if (loads.Generic(index)) { | ||
| 89 | Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};", | ||
| 90 | InterpDecorator(info.interpolation[index]), index, attr_stage, index, index); | ||
| 91 | } | ||
| 92 | } | ||
| 93 | if (IsInputArray(stage) && loads.AnyComponent(IR::Attribute::PositionX)) { | ||
| 94 | Add("ATTRIB vertex_position=vertex.position;"); | ||
| 95 | } | ||
| 96 | if (info.uses_invocation_id) { | ||
| 97 | Add("ATTRIB primitive_invocation=primitive.invocation;"); | ||
| 98 | } | ||
| 99 | if (info.stores_tess_level_outer) { | ||
| 100 | Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};"); | ||
| 101 | } | ||
| 102 | if (info.stores_tess_level_inner) { | ||
| 103 | Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};"); | ||
| 104 | } | ||
| 105 | if (info.stores.ClipDistances()) { | ||
| 106 | Add("OUTPUT result_clip[]={{result.clip[0..7]}};"); | ||
| 107 | } | ||
| 108 | for (size_t index = 0; index < info.uses_patches.size(); ++index) { | ||
| 109 | if (!info.uses_patches[index]) { | ||
| 110 | continue; | ||
| 111 | } | ||
| 112 | if (stage == Stage::TessellationControl) { | ||
| 113 | Add("OUTPUT result_patch_attrib{}[]={{result.patch.attrib[{}..{}]}};" | ||
| 114 | "ATTRIB primitive_out_patch_attrib{}[]={{primitive.out.patch.attrib[{}..{}]}};", | ||
| 115 | index, index, index, index, index, index); | ||
| 116 | } else { | ||
| 117 | Add("ATTRIB primitive_patch_attrib{}[]={{primitive.patch.attrib[{}..{}]}};", index, | ||
| 118 | index, index); | ||
| 119 | } | ||
| 120 | } | ||
| 121 | if (stage == Stage::Fragment) { | ||
| 122 | Add("OUTPUT frag_color0=result.color;"); | ||
| 123 | for (size_t index = 1; index < info.stores_frag_color.size(); ++index) { | ||
| 124 | Add("OUTPUT frag_color{}=result.color[{}];", index, index); | ||
| 125 | } | ||
| 126 | } | ||
| 127 | for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { | ||
| 128 | if (info.stores.Generic(index)) { | ||
| 129 | Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index); | ||
| 130 | } | ||
| 131 | } | ||
| 132 | image_buffer_bindings.reserve(info.image_buffer_descriptors.size()); | ||
| 133 | for (const auto& desc : info.image_buffer_descriptors) { | ||
| 134 | image_buffer_bindings.push_back(bindings.image); | ||
| 135 | bindings.image += desc.count; | ||
| 136 | } | ||
| 137 | image_bindings.reserve(info.image_descriptors.size()); | ||
| 138 | for (const auto& desc : info.image_descriptors) { | ||
| 139 | image_bindings.push_back(bindings.image); | ||
| 140 | bindings.image += desc.count; | ||
| 141 | } | ||
| 142 | texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size()); | ||
| 143 | for (const auto& desc : info.texture_buffer_descriptors) { | ||
| 144 | texture_buffer_bindings.push_back(bindings.texture); | ||
| 145 | bindings.texture += desc.count; | ||
| 146 | } | ||
| 147 | texture_bindings.reserve(info.texture_descriptors.size()); | ||
| 148 | for (const auto& desc : info.texture_descriptors) { | ||
| 149 | texture_bindings.push_back(bindings.texture); | ||
| 150 | bindings.texture += desc.count; | ||
| 151 | } | ||
| 152 | } | ||
| 153 | |||
| 154 | } // namespace Shader::Backend::GLASM | ||