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authorGravatar B3n302017-07-14 09:20:39 +0200
committerGravatar B3n302017-07-16 21:30:04 +0200
commita0626221a52056669c0b6d19b37d4189c1671fb7 (patch)
tree13b05ebe3fe162c1d90f79dc38c9e7129958bc2e /src/network/room_member.cpp
parentNetwork: Send the game title (diff)
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Network: Made send async in RoomMember
Diffstat (limited to '')
-rw-r--r--src/network/room_member.cpp53
1 files changed, 33 insertions, 20 deletions
diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp
index ec67aa5be..f6f8b0475 100644
--- a/src/network/room_member.cpp
+++ b/src/network/room_member.cpp
@@ -3,6 +3,7 @@
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <atomic> 5#include <atomic>
6#include <list>
6#include <mutex> 7#include <mutex>
7#include <thread> 8#include <thread>
8#include "common/assert.h" 9#include "common/assert.h"
@@ -33,8 +34,10 @@ public:
33 34
34 std::mutex network_mutex; ///< Mutex that controls access to the `client` variable. 35 std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
35 /// Thread that receives and dispatches network packets 36 /// Thread that receives and dispatches network packets
36 std::unique_ptr<std::thread> receive_thread; 37 std::unique_ptr<std::thread> loop_thread;
37 void ReceiveLoop(); 38 std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable.
39 std::list<Packet> send_list; ///< A list that stores all packets to send the async
40 void MemberLoop();
38 void StartLoop(); 41 void StartLoop();
39 42
40 /** 43 /**
@@ -91,7 +94,7 @@ bool RoomMember::RoomMemberImpl::IsConnected() const {
91 return state == State::Joining || state == State::Joined; 94 return state == State::Joining || state == State::Joined;
92} 95}
93 96
94void RoomMember::RoomMemberImpl::ReceiveLoop() { 97void RoomMember::RoomMemberImpl::MemberLoop() {
95 // Receive packets while the connection is open 98 // Receive packets while the connection is open
96 while (IsConnected()) { 99 while (IsConnected()) {
97 std::lock_guard<std::mutex> lock(network_mutex); 100 std::lock_guard<std::mutex> lock(network_mutex);
@@ -121,6 +124,9 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
121 case IdMacCollision: 124 case IdMacCollision:
122 SetState(State::MacCollision); 125 SetState(State::MacCollision);
123 break; 126 break;
127 case IdVersionMismatch:
128 SetState(State::WrongVersion);
129 break;
124 default: 130 default:
125 break; 131 break;
126 } 132 }
@@ -128,22 +134,30 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
128 break; 134 break;
129 case ENET_EVENT_TYPE_DISCONNECT: 135 case ENET_EVENT_TYPE_DISCONNECT:
130 SetState(State::LostConnection); 136 SetState(State::LostConnection);
137 break;
138 }
139 }
140 {
141 std::lock_guard<std::mutex> lock(send_list_mutex);
142 for (const auto& packet : send_list) {
143 ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
144 ENET_PACKET_FLAG_RELIABLE);
145 enet_peer_send(server, 0, enetPacket);
131 } 146 }
147 enet_host_flush(client);
148 send_list.clear();
132 } 149 }
133 } 150 }
134 Disconnect(); 151 Disconnect();
135}; 152};
136 153
137void RoomMember::RoomMemberImpl::StartLoop() { 154void RoomMember::RoomMemberImpl::StartLoop() {
138 receive_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::ReceiveLoop, this); 155 loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this);
139} 156}
140 157
141void RoomMember::RoomMemberImpl::Send(Packet& packet) { 158void RoomMember::RoomMemberImpl::Send(Packet& packet) {
142 std::lock_guard<std::mutex> lock(network_mutex); 159 std::lock_guard<std::mutex> lock(send_list_mutex);
143 ENetPacket* enetPacket = 160 send_list.push_back(std::move(packet));
144 enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
145 enet_peer_send(server, 0, enetPacket);
146 enet_host_flush(client);
147} 161}
148 162
149void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname, 163void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
@@ -152,6 +166,7 @@ void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
152 packet << static_cast<MessageID>(IdJoinRequest); 166 packet << static_cast<MessageID>(IdJoinRequest);
153 packet << nickname; 167 packet << nickname;
154 packet << preferred_mac; 168 packet << preferred_mac;
169 packet << network_version;
155 Send(packet); 170 Send(packet);
156} 171}
157 172
@@ -238,11 +253,9 @@ void RoomMember::RoomMemberImpl::Disconnect() {
238 room_information.member_slots = 0; 253 room_information.member_slots = 0;
239 room_information.name.clear(); 254 room_information.name.clear();
240 255
241 if (server) { 256 if (!server)
242 enet_peer_disconnect(server, 0);
243 } else {
244 return; 257 return;
245 } 258 enet_peer_disconnect(server, 0);
246 259
247 ENetEvent event; 260 ENetEvent event;
248 while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) { 261 while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) {
@@ -296,14 +309,14 @@ RoomInformation RoomMember::GetRoomInformation() const {
296void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port, 309void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
297 u16 client_port) { 310 u16 client_port) {
298 // If the member is connected, kill the connection first 311 // If the member is connected, kill the connection first
299 if (room_member_impl->receive_thread && room_member_impl->receive_thread->joinable()) { 312 if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) {
300 room_member_impl->SetState(State::Error); 313 room_member_impl->SetState(State::Error);
301 room_member_impl->receive_thread->join(); 314 room_member_impl->loop_thread->join();
302 room_member_impl->receive_thread.reset(); 315 room_member_impl->loop_thread.reset();
303 } 316 }
304 // If the thread isn't running but the ptr still exists, reset it 317 // If the thread isn't running but the ptr still exists, reset it
305 else if (room_member_impl->receive_thread) { 318 else if (room_member_impl->loop_thread) {
306 room_member_impl->receive_thread.reset(); 319 room_member_impl->loop_thread.reset();
307 } 320 }
308 321
309 ENetAddress address{}; 322 ENetAddress address{};
@@ -361,8 +374,8 @@ void RoomMember::SendGameName(const std::string& game_name) {
361 374
362void RoomMember::Leave() { 375void RoomMember::Leave() {
363 room_member_impl->SetState(State::Idle); 376 room_member_impl->SetState(State::Idle);
364 room_member_impl->receive_thread->join(); 377 room_member_impl->loop_thread->join();
365 room_member_impl->receive_thread.reset(); 378 room_member_impl->loop_thread.reset();
366} 379}
367 380
368} // namespace Network 381} // namespace Network