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authorGravatar MonsterDruide12021-06-18 16:15:42 +0200
committerGravatar MonsterDruide12021-09-18 23:22:00 +0200
commitb42c3ce21db249d5e3bc04b4f73202e757da317c (patch)
treec5ccf9e311d2a675b0e2afff3d85ed4654047b5e /src/input_common/tas/tas_input.cpp
parentMerge pull request #7020 from Moonlacer/remove_audio_stretching (diff)
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input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
Diffstat (limited to 'src/input_common/tas/tas_input.cpp')
-rw-r--r--src/input_common/tas/tas_input.cpp340
1 files changed, 340 insertions, 0 deletions
diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp
new file mode 100644
index 000000000..343641945
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+++ b/src/input_common/tas/tas_input.cpp
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1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2+
3// Refer to the license.txt file included.
4
5#include <chrono>
6#include <cstring>
7#include <functional>
8#include <random>
9#include <regex>
10#include <thread>
11#include <boost/asio.hpp>
12
13#include "common/fs/file.h"
14#include "common/fs/fs_types.h"
15#include "common/fs/path_util.h"
16#include "common/logging/log.h"
17#include "common/settings.h"
18#include "input_common/tas/tas_input.h"
19
20namespace TasInput {
21
22Tas::Tas() {
23 LoadTasFiles();
24}
25
26Tas::~Tas() {
27 update_thread_running = false;
28}
29
30void Tas::RefreshTasFile() {
31 refresh_tas_fle = true;
32}
33void Tas::LoadTasFiles() {
34 scriptLength = 0;
35 for (int i = 0; i < PLAYER_NUMBER; i++) {
36 LoadTasFile(i);
37 if (newCommands[i].size() > scriptLength)
38 scriptLength = newCommands[i].size();
39 }
40}
41void Tas::LoadTasFile(int playerIndex) {
42 LOG_DEBUG(Input, "LoadTasFile()");
43 if (!newCommands[playerIndex].empty()) {
44 newCommands[playerIndex].clear();
45 }
46 std::string file = Common::FS::ReadStringFromFile(
47 Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "script0-" +
48 std::to_string(playerIndex + 1) + ".txt",
49 Common::FS::FileType::BinaryFile);
50 std::stringstream command_line(file);
51 std::string line;
52 int frameNo = 0;
53 TASCommand empty = {.buttons = 0, .l_axis = {0.f, 0.f}, .r_axis = {0.f, 0.f}};
54 while (std::getline(command_line, line, '\n')) {
55 if (line.empty())
56 continue;
57 LOG_DEBUG(Input, "Loading line: {}", line);
58 std::smatch m;
59
60 std::stringstream linestream(line);
61 std::string segment;
62 std::vector<std::string> seglist;
63
64 while (std::getline(linestream, segment, ' ')) {
65 seglist.push_back(segment);
66 }
67
68 if (seglist.size() < 4)
69 continue;
70
71 while (frameNo < std::stoi(seglist.at(0))) {
72 newCommands[playerIndex].push_back(empty);
73 frameNo++;
74 }
75
76 TASCommand command = {
77 .buttons = ReadCommandButtons(seglist.at(1)),
78 .l_axis = ReadCommandAxis(seglist.at(2)),
79 .r_axis = ReadCommandAxis(seglist.at(3)),
80 };
81 newCommands[playerIndex].push_back(command);
82 frameNo++;
83 }
84 LOG_INFO(Input, "TAS file loaded! {} frames", frameNo);
85}
86
87void Tas::WriteTasFile() {
88 LOG_DEBUG(Input, "WriteTasFile()");
89 std::string output_text = "";
90 for (int frame = 0; frame < (signed)recordCommands.size(); frame++) {
91 if (!output_text.empty())
92 output_text += "\n";
93 TASCommand line = recordCommands.at(frame);
94 output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
95 WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
96 }
97 size_t bytesWritten = Common::FS::WriteStringToFile(
98 Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "record.txt",
99 Common::FS::FileType::TextFile, output_text);
100 if (bytesWritten == output_text.size())
101 LOG_INFO(Input, "TAS file written to file!");
102 else
103 LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytesWritten,
104 output_text.size());
105}
106
107void Tas::RecordInput(u32 buttons, std::array<std::pair<float, float>, 2> axes) {
108 lastInput = {buttons, flipY(axes[0]), flipY(axes[1])};
109}
110
111std::pair<float, float> Tas::flipY(std::pair<float, float> old) const {
112 auto [x, y] = old;
113 return {x, -y};
114}
115
116std::string Tas::GetStatusDescription() {
117 if (Settings::values.tas_record) {
118 return "Recording TAS: " + std::to_string(recordCommands.size());
119 }
120 if (Settings::values.tas_enable) {
121 return "Playing TAS: " + std::to_string(current_command) + "/" +
122 std::to_string(scriptLength);
123 }
124 return "TAS not running: " + std::to_string(current_command) + "/" +
125 std::to_string(scriptLength);
126}
127
128std::string debugButtons(u32 buttons) {
129 return "{ " + TasInput::Tas::buttonsToString(buttons) + " }";
130}
131
132std::string debugJoystick(float x, float y) {
133 return "[ " + std::to_string(x) + "," + std::to_string(y) + " ]";
134}
135
136std::string debugInput(TasData data) {
137 return "{ " + debugButtons(data.buttons) + " , " + debugJoystick(data.axis[0], data.axis[1]) +
138 " , " + debugJoystick(data.axis[2], data.axis[3]) + " }";
139}
140
141std::string debugInputs(std::array<TasData, PLAYER_NUMBER> arr) {
142 std::string returns = "[ ";
143 for (size_t i = 0; i < arr.size(); i++) {
144 returns += debugInput(arr[i]);
145 if (i != arr.size() - 1)
146 returns += " , ";
147 }
148 return returns + "]";
149}
150
151void Tas::UpdateThread() {
152 if (update_thread_running) {
153 if (Settings::values.pauseTasOnLoad && Settings::values.cpuBoosted) {
154 for (int i = 0; i < PLAYER_NUMBER; i++) {
155 tas_data[i].buttons = 0;
156 tas_data[i].axis = {};
157 }
158 }
159
160 if (Settings::values.tas_record) {
161 recordCommands.push_back(lastInput);
162 }
163 if (!Settings::values.tas_record && !recordCommands.empty()) {
164 WriteTasFile();
165 Settings::values.tas_reset = true;
166 refresh_tas_fle = true;
167 recordCommands.clear();
168 }
169 if (Settings::values.tas_reset) {
170 current_command = 0;
171 if (refresh_tas_fle) {
172 LoadTasFiles();
173 refresh_tas_fle = false;
174 }
175 Settings::values.tas_reset = false;
176 LoadTasFiles();
177 LOG_DEBUG(Input, "tas_reset done");
178 }
179 if (Settings::values.tas_enable) {
180 if ((signed)current_command < scriptLength) {
181 LOG_INFO(Input, "Playing TAS {}/{}", current_command, scriptLength);
182 size_t frame = current_command++;
183 for (int i = 0; i < PLAYER_NUMBER; i++) {
184 if (frame < newCommands[i].size()) {
185 TASCommand command = newCommands[i][frame];
186 tas_data[i].buttons = command.buttons;
187 auto [l_axis_x, l_axis_y] = command.l_axis;
188 tas_data[i].axis[0] = l_axis_x;
189 tas_data[i].axis[1] = l_axis_y;
190 auto [r_axis_x, r_axis_y] = command.r_axis;
191 tas_data[i].axis[2] = r_axis_x;
192 tas_data[i].axis[3] = r_axis_y;
193 } else {
194 tas_data[i].buttons = 0;
195 tas_data[i].axis = {};
196 }
197 }
198 } else {
199 Settings::values.tas_enable = false;
200 current_command = 0;
201 for (int i = 0; i < PLAYER_NUMBER; i++) {
202 tas_data[i].buttons = 0;
203 tas_data[i].axis = {};
204 }
205 }
206 } else {
207 for (int i = 0; i < PLAYER_NUMBER; i++) {
208 tas_data[i].buttons = 0;
209 tas_data[i].axis = {};
210 }
211 }
212 }
213 LOG_DEBUG(Input, "TAS inputs: {}", debugInputs(tas_data));
214}
215
216TasAnalog Tas::ReadCommandAxis(const std::string line) const {
217 std::stringstream linestream(line);
218 std::string segment;
219 std::vector<std::string> seglist;
220
221 while (std::getline(linestream, segment, ';')) {
222 seglist.push_back(segment);
223 }
224
225 const float x = std::stof(seglist.at(0)) / 32767.f;
226 const float y = std::stof(seglist.at(1)) / 32767.f;
227
228 return {x, y};
229}
230
231u32 Tas::ReadCommandButtons(const std::string data) const {
232 std::stringstream button_text(data);
233 std::string line;
234 u32 buttons = 0;
235 while (std::getline(button_text, line, ';')) {
236 for (auto [text, tas_button] : text_to_tas_button) {
237 if (text == line) {
238 buttons |= static_cast<u32>(tas_button);
239 break;
240 }
241 }
242 }
243 return buttons;
244}
245
246std::string Tas::WriteCommandAxis(TasAnalog data) const {
247 auto [x, y] = data;
248 std::string line;
249 line += std::to_string(static_cast<int>(x * 32767));
250 line += ";";
251 line += std::to_string(static_cast<int>(y * 32767));
252 return line;
253}
254
255std::string Tas::WriteCommandButtons(u32 data) const {
256 if (data == 0)
257 return "NONE";
258
259 std::string line;
260 u32 index = 0;
261 while (data > 0) {
262 if ((data & 1) == 1) {
263 for (auto [text, tas_button] : text_to_tas_button) {
264 if (tas_button == static_cast<TasButton>(1 << index)) {
265 if (line.size() > 0)
266 line += ";";
267 line += text;
268 break;
269 }
270 }
271 }
272 index++;
273 data >>= 1;
274 }
275 return line;
276}
277
278InputCommon::ButtonMapping Tas::GetButtonMappingForDevice(
279 const Common::ParamPackage& params) const {
280 // This list is missing ZL/ZR since those are not considered buttons.
281 // We will add those afterwards
282 // This list also excludes any button that can't be really mapped
283 static constexpr std::array<std::pair<Settings::NativeButton::Values, TasButton>, 20>
284 switch_to_tas_button = {
285 std::pair{Settings::NativeButton::A, TasButton::BUTTON_A},
286 {Settings::NativeButton::B, TasButton::BUTTON_B},
287 {Settings::NativeButton::X, TasButton::BUTTON_X},
288 {Settings::NativeButton::Y, TasButton::BUTTON_Y},
289 {Settings::NativeButton::LStick, TasButton::STICK_L},
290 {Settings::NativeButton::RStick, TasButton::STICK_R},
291 {Settings::NativeButton::L, TasButton::TRIGGER_L},
292 {Settings::NativeButton::R, TasButton::TRIGGER_R},
293 {Settings::NativeButton::Plus, TasButton::BUTTON_PLUS},
294 {Settings::NativeButton::Minus, TasButton::BUTTON_MINUS},
295 {Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT},
296 {Settings::NativeButton::DUp, TasButton::BUTTON_UP},
297 {Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT},
298 {Settings::NativeButton::DDown, TasButton::BUTTON_DOWN},
299 {Settings::NativeButton::SL, TasButton::BUTTON_SL},
300 {Settings::NativeButton::SR, TasButton::BUTTON_SR},
301 {Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE},
302 {Settings::NativeButton::Home, TasButton::BUTTON_HOME},
303 {Settings::NativeButton::ZL, TasButton::TRIGGER_ZL},
304 {Settings::NativeButton::ZR, TasButton::TRIGGER_ZR},
305 };
306
307 InputCommon::ButtonMapping mapping{};
308 for (const auto& [switch_button, tas_button] : switch_to_tas_button) {
309 Common::ParamPackage button_params({{"engine", "tas"}});
310 button_params.Set("pad", params.Get("pad", 0));
311 button_params.Set("button", static_cast<int>(tas_button));
312 mapping.insert_or_assign(switch_button, std::move(button_params));
313 }
314
315 return mapping;
316}
317
318InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice(
319 const Common::ParamPackage& params) const {
320
321 InputCommon::AnalogMapping mapping = {};
322 Common::ParamPackage left_analog_params;
323 left_analog_params.Set("engine", "tas");
324 left_analog_params.Set("pad", params.Get("pad", 0));
325 left_analog_params.Set("axis_x", static_cast<int>(TasAxes::StickX));
326 left_analog_params.Set("axis_y", static_cast<int>(TasAxes::StickY));
327 mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
328 Common::ParamPackage right_analog_params;
329 right_analog_params.Set("engine", "tas");
330 right_analog_params.Set("pad", params.Get("pad", 0));
331 right_analog_params.Set("axis_x", static_cast<int>(TasAxes::SubstickX));
332 right_analog_params.Set("axis_y", static_cast<int>(TasAxes::SubstickY));
333 mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
334 return mapping;
335}
336
337const TasData& Tas::GetTasState(std::size_t pad) const {
338 return tas_data[pad];
339}
340} // namespace TasInput