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authorGravatar Morph2020-10-17 09:38:12 -0400
committerGravatar Morph2020-11-15 23:33:20 -0500
commit38110dd485e329fa39e2e4c02b91a89dfebcbc88 (patch)
tree096a87673779267eaf711e4ae77ba7a995845327 /src/input_common/settings.h
parentsettings: Remove global vibration strength modifier (diff)
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configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
Diffstat (limited to 'src/input_common/settings.h')
-rw-r--r--src/input_common/settings.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/input_common/settings.h b/src/input_common/settings.h
index f52d28540..2763ed991 100644
--- a/src/input_common/settings.h
+++ b/src/input_common/settings.h
@@ -332,6 +332,9 @@ struct PlayerInput {
332 AnalogsRaw analogs; 332 AnalogsRaw analogs;
333 MotionRaw motions; 333 MotionRaw motions;
334 334
335 bool vibration_enabled;
336 int vibration_strength;
337
335 u32 body_color_left; 338 u32 body_color_left;
336 u32 body_color_right; 339 u32 body_color_right;
337 u32 button_color_left; 340 u32 button_color_left;