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authorGravatar Morph2020-10-20 13:55:25 -0400
committerGravatar Morph2020-11-15 23:33:20 -0500
commite9e1876e821b8bd1bb5c8254ec93e2cc479e16dd (patch)
tree344b40a5a874cb188c6e7aa7d1622c77a215090d /src/input_common/sdl/sdl_impl.h
parentconfigure_input: Add per-player vibration (diff)
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input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
Diffstat (limited to 'src/input_common/sdl/sdl_impl.h')
-rw-r--r--src/input_common/sdl/sdl_impl.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h
index b9bb4dc56..08044b00d 100644
--- a/src/input_common/sdl/sdl_impl.h
+++ b/src/input_common/sdl/sdl_impl.h
@@ -22,6 +22,7 @@ namespace InputCommon::SDL {
22class SDLAnalogFactory; 22class SDLAnalogFactory;
23class SDLButtonFactory; 23class SDLButtonFactory;
24class SDLMotionFactory; 24class SDLMotionFactory;
25class SDLVibrationFactory;
25class SDLJoystick; 26class SDLJoystick;
26 27
27class SDLState : public State { 28class SDLState : public State {
@@ -72,6 +73,7 @@ private:
72 73
73 std::shared_ptr<SDLButtonFactory> button_factory; 74 std::shared_ptr<SDLButtonFactory> button_factory;
74 std::shared_ptr<SDLAnalogFactory> analog_factory; 75 std::shared_ptr<SDLAnalogFactory> analog_factory;
76 std::shared_ptr<SDLVibrationFactory> vibration_factory;
75 std::shared_ptr<SDLMotionFactory> motion_factory; 77 std::shared_ptr<SDLMotionFactory> motion_factory;
76 78
77 bool start_thread = false; 79 bool start_thread = false;