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authorGravatar bunnei2021-06-01 00:51:00 -0700
committerGravatar GitHub2021-06-01 00:51:00 -0700
commit348ca07e0d27e3d2a170fed81b989f1c1e8d5feb (patch)
treebf7a3057af90515cc559ac77247f9609ca39c6b1 /src/input_common/sdl/sdl_impl.h
parentMerge pull request #6367 from ReinUsesLisp/vma-host (diff)
parentinput_common: Add dual joycon support (diff)
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Merge pull request #6318 from german77/dualJoycon
input_common: Add dual joycon support
Diffstat (limited to 'src/input_common/sdl/sdl_impl.h')
-rw-r--r--src/input_common/sdl/sdl_impl.h37
1 files changed, 35 insertions, 2 deletions
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h
index 121e01913..b77afcbd8 100644
--- a/src/input_common/sdl/sdl_impl.h
+++ b/src/input_common/sdl/sdl_impl.h
@@ -9,6 +9,17 @@
9#include <mutex> 9#include <mutex>
10#include <thread> 10#include <thread>
11#include <unordered_map> 11#include <unordered_map>
12
13// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
14#ifdef __GNUC__
15#pragma GCC diagnostic push
16#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
17#endif
18#include <SDL.h>
19#ifdef __GNUC__
20#pragma GCC diagnostic pop
21#endif
22
12#include "common/common_types.h" 23#include "common/common_types.h"
13#include "common/threadsafe_queue.h" 24#include "common/threadsafe_queue.h"
14#include "input_common/sdl/sdl.h" 25#include "input_common/sdl/sdl.h"
@@ -18,6 +29,11 @@ using SDL_GameController = struct _SDL_GameController;
18using SDL_Joystick = struct _SDL_Joystick; 29using SDL_Joystick = struct _SDL_Joystick;
19using SDL_JoystickID = s32; 30using SDL_JoystickID = s32;
20 31
32using ButtonBindings =
33 std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
34using ZButtonBindings =
35 std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
36
21namespace InputCommon::SDL { 37namespace InputCommon::SDL {
22 38
23class SDLAnalogFactory; 39class SDLAnalogFactory;
@@ -66,8 +82,25 @@ private:
66 /// Needs to be called before SDL_QuitSubSystem. 82 /// Needs to be called before SDL_QuitSubSystem.
67 void CloseJoysticks(); 83 void CloseJoysticks();
68 84
69 /// Returns a custom name for specific controllers because the default name is not correct 85 /// Returns the default button bindings list for generic controllers
70 std::string GetControllerName(SDL_GameController* controller) const; 86 ButtonBindings GetDefaultButtonBinding() const;
87
88 /// Returns the default button bindings list for nintendo controllers
89 ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
90
91 /// Returns the button mappings from a single controller
92 ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
93 const ButtonBindings& switch_to_sdl_button,
94 const ZButtonBindings& switch_to_sdl_axis) const;
95
96 /// Returns the button mappings from two different controllers
97 ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
98 const std::shared_ptr<SDLJoystick>& joystick2,
99 const ButtonBindings& switch_to_sdl_button,
100 const ZButtonBindings& switch_to_sdl_axis) const;
101
102 /// Returns true if the button is on the left joycon
103 bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
71 104
72 // Set to true if SDL supports game controller subsystem 105 // Set to true if SDL supports game controller subsystem
73 bool has_gamecontroller = false; 106 bool has_gamecontroller = false;