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| author | 2020-04-07 20:51:56 -0300 | |
|---|---|---|
| committer | 2020-04-07 20:51:56 -0300 | |
| commit | c6ea0d010b05d6f8bc02eb2a0515887a009df603 (patch) | |
| tree | 6abe524a85e2404afaa487fbfae45ebfc7dfe462 /src/input_common/sdl/sdl_impl.cpp | |
| parent | file_sys: fix LayeredFS error when loading some games made with… (#3602) (diff) | |
| download | yuzu-c6ea0d010b05d6f8bc02eb2a0515887a009df603.tar.gz yuzu-c6ea0d010b05d6f8bc02eb2a0515887a009df603.tar.xz yuzu-c6ea0d010b05d6f8bc02eb2a0515887a009df603.zip | |
qt/bootmanager: Remove unnecessary glBindFramebuffer
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero.
There is no need to bind the default framebuffer constantly.
According to Nsight this was using ~0.7ms per frame and it broke
renderdoc captures.
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
0 files changed, 0 insertions, 0 deletions