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| author | 2021-01-10 22:09:56 -0700 | |
|---|---|---|
| committer | 2021-01-10 22:09:56 -0700 | |
| commit | 7a3c884e39fccfbb498b855080bffabc9ce2e7f1 (patch) | |
| tree | 5056f9406dec188439cb0deb87603498243a9412 /src/input_common/sdl/sdl_impl.cpp | |
| parent | More forgetting... duh (diff) | |
| parent | Merge pull request #5229 from Morph1984/fullscreen-opt (diff) | |
| download | yuzu-7a3c884e39fccfbb498b855080bffabc9ce2e7f1.tar.gz yuzu-7a3c884e39fccfbb498b855080bffabc9ce2e7f1.tar.xz yuzu-7a3c884e39fccfbb498b855080bffabc9ce2e7f1.zip | |
Merge remote-tracking branch 'upstream/master' into int-flags
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
| -rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 558 |
1 files changed, 425 insertions, 133 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index a9e676f4b..d32eb732a 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp | |||
| @@ -5,6 +5,7 @@ | |||
| 5 | #include <algorithm> | 5 | #include <algorithm> |
| 6 | #include <array> | 6 | #include <array> |
| 7 | #include <atomic> | 7 | #include <atomic> |
| 8 | #include <chrono> | ||
| 8 | #include <cmath> | 9 | #include <cmath> |
| 9 | #include <functional> | 10 | #include <functional> |
| 10 | #include <mutex> | 11 | #include <mutex> |
| @@ -21,6 +22,7 @@ | |||
| 21 | #include "common/param_package.h" | 22 | #include "common/param_package.h" |
| 22 | #include "common/threadsafe_queue.h" | 23 | #include "common/threadsafe_queue.h" |
| 23 | #include "core/frontend/input.h" | 24 | #include "core/frontend/input.h" |
| 25 | #include "input_common/motion_input.h" | ||
| 24 | #include "input_common/sdl/sdl_impl.h" | 26 | #include "input_common/sdl/sdl_impl.h" |
| 25 | #include "input_common/settings.h" | 27 | #include "input_common/settings.h" |
| 26 | 28 | ||
| @@ -54,9 +56,9 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) { | |||
| 54 | class SDLJoystick { | 56 | class SDLJoystick { |
| 55 | public: | 57 | public: |
| 56 | SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, | 58 | SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, |
| 57 | SDL_GameController* gamecontroller) | 59 | SDL_GameController* game_controller) |
| 58 | : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, | 60 | : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, |
| 59 | sdl_controller{gamecontroller, &SDL_GameControllerClose} {} | 61 | sdl_controller{game_controller, &SDL_GameControllerClose} {} |
| 60 | 62 | ||
| 61 | void SetButton(int button, bool value) { | 63 | void SetButton(int button, bool value) { |
| 62 | std::lock_guard lock{mutex}; | 64 | std::lock_guard lock{mutex}; |
| @@ -75,7 +77,17 @@ public: | |||
| 75 | 77 | ||
| 76 | float GetAxis(int axis, float range) const { | 78 | float GetAxis(int axis, float range) const { |
| 77 | std::lock_guard lock{mutex}; | 79 | std::lock_guard lock{mutex}; |
| 78 | return state.axes.at(axis) / (32767.0f * range); | 80 | return static_cast<float>(state.axes.at(axis)) / (32767.0f * range); |
| 81 | } | ||
| 82 | |||
| 83 | bool RumblePlay(u16 amp_low, u16 amp_high) { | ||
| 84 | if (sdl_controller) { | ||
| 85 | return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, 0) == 0; | ||
| 86 | } else if (sdl_joystick) { | ||
| 87 | return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, 0) == 0; | ||
| 88 | } | ||
| 89 | |||
| 90 | return false; | ||
| 79 | } | 91 | } |
| 80 | 92 | ||
| 81 | std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const { | 93 | std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const { |
| @@ -95,6 +107,10 @@ public: | |||
| 95 | return std::make_tuple(x, y); | 107 | return std::make_tuple(x, y); |
| 96 | } | 108 | } |
| 97 | 109 | ||
| 110 | const MotionInput& GetMotion() const { | ||
| 111 | return motion; | ||
| 112 | } | ||
| 113 | |||
| 98 | void SetHat(int hat, Uint8 direction) { | 114 | void SetHat(int hat, Uint8 direction) { |
| 99 | std::lock_guard lock{mutex}; | 115 | std::lock_guard lock{mutex}; |
| 100 | state.hats.insert_or_assign(hat, direction); | 116 | state.hats.insert_or_assign(hat, direction); |
| @@ -122,15 +138,15 @@ public: | |||
| 122 | return sdl_joystick.get(); | 138 | return sdl_joystick.get(); |
| 123 | } | 139 | } |
| 124 | 140 | ||
| 125 | void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) { | ||
| 126 | sdl_controller.reset(controller); | ||
| 127 | sdl_joystick.reset(joystick); | ||
| 128 | } | ||
| 129 | |||
| 130 | SDL_GameController* GetSDLGameController() const { | 141 | SDL_GameController* GetSDLGameController() const { |
| 131 | return sdl_controller.get(); | 142 | return sdl_controller.get(); |
| 132 | } | 143 | } |
| 133 | 144 | ||
| 145 | void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) { | ||
| 146 | sdl_joystick.reset(joystick); | ||
| 147 | sdl_controller.reset(controller); | ||
| 148 | } | ||
| 149 | |||
| 134 | private: | 150 | private: |
| 135 | struct State { | 151 | struct State { |
| 136 | std::unordered_map<int, bool> buttons; | 152 | std::unordered_map<int, bool> buttons; |
| @@ -142,74 +158,66 @@ private: | |||
| 142 | std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; | 158 | std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; |
| 143 | std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; | 159 | std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; |
| 144 | mutable std::mutex mutex; | 160 | mutable std::mutex mutex; |
| 161 | |||
| 162 | // Motion is initialized without PID values as motion input is not aviable for SDL2 | ||
| 163 | MotionInput motion{0.0f, 0.0f, 0.0f}; | ||
| 145 | }; | 164 | }; |
| 146 | 165 | ||
| 147 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { | 166 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { |
| 148 | std::lock_guard lock{joystick_map_mutex}; | 167 | std::lock_guard lock{joystick_map_mutex}; |
| 149 | const auto it = joystick_map.find(guid); | 168 | const auto it = joystick_map.find(guid); |
| 169 | |||
| 150 | if (it != joystick_map.end()) { | 170 | if (it != joystick_map.end()) { |
| 151 | while (it->second.size() <= static_cast<std::size_t>(port)) { | 171 | while (it->second.size() <= static_cast<std::size_t>(port)) { |
| 152 | auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), | 172 | auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), |
| 153 | nullptr, nullptr); | 173 | nullptr, nullptr); |
| 154 | it->second.emplace_back(std::move(joystick)); | 174 | it->second.emplace_back(std::move(joystick)); |
| 155 | } | 175 | } |
| 156 | return it->second[port]; | 176 | |
| 177 | return it->second[static_cast<std::size_t>(port)]; | ||
| 157 | } | 178 | } |
| 179 | |||
| 158 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr); | 180 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr); |
| 181 | |||
| 159 | return joystick_map[guid].emplace_back(std::move(joystick)); | 182 | return joystick_map[guid].emplace_back(std::move(joystick)); |
| 160 | } | 183 | } |
| 161 | 184 | ||
| 162 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { | 185 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { |
| 163 | auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); | 186 | auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); |
| 164 | auto sdl_controller = SDL_GameControllerFromInstanceID(sdl_id); | ||
| 165 | const std::string guid = GetGUID(sdl_joystick); | 187 | const std::string guid = GetGUID(sdl_joystick); |
| 166 | 188 | ||
| 167 | std::lock_guard lock{joystick_map_mutex}; | 189 | std::lock_guard lock{joystick_map_mutex}; |
| 168 | const auto map_it = joystick_map.find(guid); | 190 | const auto map_it = joystick_map.find(guid); |
| 169 | if (map_it != joystick_map.end()) { | 191 | |
| 170 | const auto vec_it = | 192 | if (map_it == joystick_map.end()) { |
| 171 | std::find_if(map_it->second.begin(), map_it->second.end(), | 193 | return nullptr; |
| 172 | [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) { | 194 | } |
| 173 | return sdl_joystick == joystick->GetSDLJoystick(); | 195 | |
| 174 | }); | 196 | const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(), |
| 175 | if (vec_it != map_it->second.end()) { | 197 | [&sdl_joystick](const auto& joystick) { |
| 176 | // This is the common case: There is already an existing SDL_Joystick maped to a | 198 | return joystick->GetSDLJoystick() == sdl_joystick; |
| 177 | // SDLJoystick. return the SDLJoystick | 199 | }); |
| 178 | return *vec_it; | 200 | |
| 179 | } | 201 | if (vec_it == map_it->second.end()) { |
| 180 | 202 | return nullptr; | |
| 181 | // Search for a SDLJoystick without a mapped SDL_Joystick... | 203 | } |
| 182 | const auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(), | 204 | |
| 183 | [](const std::shared_ptr<SDLJoystick>& joystick) { | 205 | return *vec_it; |
| 184 | return !joystick->GetSDLJoystick(); | ||
| 185 | }); | ||
| 186 | if (nullptr_it != map_it->second.end()) { | ||
| 187 | // ... and map it | ||
| 188 | (*nullptr_it)->SetSDLJoystick(sdl_joystick, sdl_controller); | ||
| 189 | return *nullptr_it; | ||
| 190 | } | ||
| 191 | |||
| 192 | // There is no SDLJoystick without a mapped SDL_Joystick | ||
| 193 | // Create a new SDLJoystick | ||
| 194 | const int port = static_cast<int>(map_it->second.size()); | ||
| 195 | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_controller); | ||
| 196 | return map_it->second.emplace_back(std::move(joystick)); | ||
| 197 | } | ||
| 198 | |||
| 199 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_controller); | ||
| 200 | return joystick_map[guid].emplace_back(std::move(joystick)); | ||
| 201 | } | 206 | } |
| 202 | 207 | ||
| 203 | void SDLState::InitJoystick(int joystick_index) { | 208 | void SDLState::InitJoystick(int joystick_index) { |
| 204 | SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); | 209 | SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); |
| 205 | SDL_GameController* sdl_gamecontroller = nullptr; | 210 | SDL_GameController* sdl_gamecontroller = nullptr; |
| 211 | |||
| 206 | if (SDL_IsGameController(joystick_index)) { | 212 | if (SDL_IsGameController(joystick_index)) { |
| 207 | sdl_gamecontroller = SDL_GameControllerOpen(joystick_index); | 213 | sdl_gamecontroller = SDL_GameControllerOpen(joystick_index); |
| 208 | } | 214 | } |
| 215 | |||
| 209 | if (!sdl_joystick) { | 216 | if (!sdl_joystick) { |
| 210 | LOG_ERROR(Input, "failed to open joystick {}", joystick_index); | 217 | LOG_ERROR(Input, "Failed to open joystick {}", joystick_index); |
| 211 | return; | 218 | return; |
| 212 | } | 219 | } |
| 220 | |||
| 213 | const std::string guid = GetGUID(sdl_joystick); | 221 | const std::string guid = GetGUID(sdl_joystick); |
| 214 | 222 | ||
| 215 | std::lock_guard lock{joystick_map_mutex}; | 223 | std::lock_guard lock{joystick_map_mutex}; |
| @@ -218,14 +226,17 @@ void SDLState::InitJoystick(int joystick_index) { | |||
| 218 | joystick_map[guid].emplace_back(std::move(joystick)); | 226 | joystick_map[guid].emplace_back(std::move(joystick)); |
| 219 | return; | 227 | return; |
| 220 | } | 228 | } |
| 229 | |||
| 221 | auto& joystick_guid_list = joystick_map[guid]; | 230 | auto& joystick_guid_list = joystick_map[guid]; |
| 222 | const auto it = std::find_if( | 231 | const auto joystick_it = |
| 223 | joystick_guid_list.begin(), joystick_guid_list.end(), | 232 | std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), |
| 224 | [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); }); | 233 | [](const auto& joystick) { return !joystick->GetSDLJoystick(); }); |
| 225 | if (it != joystick_guid_list.end()) { | 234 | |
| 226 | (*it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller); | 235 | if (joystick_it != joystick_guid_list.end()) { |
| 236 | (*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller); | ||
| 227 | return; | 237 | return; |
| 228 | } | 238 | } |
| 239 | |||
| 229 | const int port = static_cast<int>(joystick_guid_list.size()); | 240 | const int port = static_cast<int>(joystick_guid_list.size()); |
| 230 | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller); | 241 | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller); |
| 231 | joystick_guid_list.emplace_back(std::move(joystick)); | 242 | joystick_guid_list.emplace_back(std::move(joystick)); |
| @@ -234,22 +245,15 @@ void SDLState::InitJoystick(int joystick_index) { | |||
| 234 | void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { | 245 | void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { |
| 235 | const std::string guid = GetGUID(sdl_joystick); | 246 | const std::string guid = GetGUID(sdl_joystick); |
| 236 | 247 | ||
| 237 | std::shared_ptr<SDLJoystick> joystick; | 248 | std::lock_guard lock{joystick_map_mutex}; |
| 238 | { | 249 | // This call to guid is safe since the joystick is guaranteed to be in the map |
| 239 | std::lock_guard lock{joystick_map_mutex}; | 250 | const auto& joystick_guid_list = joystick_map[guid]; |
| 240 | // This call to guid is safe since the joystick is guaranteed to be in the map | 251 | const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), |
| 241 | const auto& joystick_guid_list = joystick_map[guid]; | 252 | [&sdl_joystick](const auto& joystick) { |
| 242 | const auto joystick_it = | 253 | return joystick->GetSDLJoystick() == sdl_joystick; |
| 243 | std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), | 254 | }); |
| 244 | [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) { | 255 | |
| 245 | return joystick->GetSDLJoystick() == sdl_joystick; | 256 | (*joystick_it)->SetSDLJoystick(nullptr, nullptr); |
| 246 | }); | ||
| 247 | joystick = *joystick_it; | ||
| 248 | } | ||
| 249 | |||
| 250 | // Destruct SDL_Joystick outside the lock guard because SDL can internally call the | ||
| 251 | // event callback which locks the mutex again. | ||
| 252 | joystick->SetSDLJoystick(nullptr, nullptr); | ||
| 253 | } | 257 | } |
| 254 | 258 | ||
| 255 | void SDLState::HandleGameControllerEvent(const SDL_Event& event) { | 259 | void SDLState::HandleGameControllerEvent(const SDL_Event& event) { |
| @@ -347,14 +351,21 @@ private: | |||
| 347 | 351 | ||
| 348 | class SDLAnalog final : public Input::AnalogDevice { | 352 | class SDLAnalog final : public Input::AnalogDevice { |
| 349 | public: | 353 | public: |
| 350 | SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, float deadzone_, | 354 | explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, |
| 351 | float range_) | 355 | bool invert_x_, bool invert_y_, float deadzone_, float range_) |
| 352 | : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), | 356 | : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), |
| 353 | range(range_) {} | 357 | invert_y(invert_y_), deadzone(deadzone_), range(range_) {} |
| 354 | 358 | ||
| 355 | std::tuple<float, float> GetStatus() const override { | 359 | std::tuple<float, float> GetStatus() const override { |
| 356 | const auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range); | 360 | auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range); |
| 357 | const float r = std::sqrt((x * x) + (y * y)); | 361 | const float r = std::sqrt((x * x) + (y * y)); |
| 362 | if (invert_x) { | ||
| 363 | x = -x; | ||
| 364 | } | ||
| 365 | if (invert_y) { | ||
| 366 | y = -y; | ||
| 367 | } | ||
| 368 | |||
| 358 | if (r > deadzone) { | 369 | if (r > deadzone) { |
| 359 | return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone), | 370 | return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone), |
| 360 | y / r * (r - deadzone) / (1 - deadzone)); | 371 | y / r * (r - deadzone) / (1 - deadzone)); |
| @@ -382,10 +393,100 @@ private: | |||
| 382 | std::shared_ptr<SDLJoystick> joystick; | 393 | std::shared_ptr<SDLJoystick> joystick; |
| 383 | const int axis_x; | 394 | const int axis_x; |
| 384 | const int axis_y; | 395 | const int axis_y; |
| 396 | const bool invert_x; | ||
| 397 | const bool invert_y; | ||
| 385 | const float deadzone; | 398 | const float deadzone; |
| 386 | const float range; | 399 | const float range; |
| 387 | }; | 400 | }; |
| 388 | 401 | ||
| 402 | class SDLVibration final : public Input::VibrationDevice { | ||
| 403 | public: | ||
| 404 | explicit SDLVibration(std::shared_ptr<SDLJoystick> joystick_) | ||
| 405 | : joystick(std::move(joystick_)) {} | ||
| 406 | |||
| 407 | u8 GetStatus() const override { | ||
| 408 | joystick->RumblePlay(1, 1); | ||
| 409 | return joystick->RumblePlay(0, 0); | ||
| 410 | } | ||
| 411 | |||
| 412 | bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high, | ||
| 413 | [[maybe_unused]] f32 freq_high) const override { | ||
| 414 | const auto process_amplitude = [](f32 amplitude) { | ||
| 415 | return static_cast<u16>((amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF); | ||
| 416 | }; | ||
| 417 | |||
| 418 | const auto processed_amp_low = process_amplitude(amp_low); | ||
| 419 | const auto processed_amp_high = process_amplitude(amp_high); | ||
| 420 | |||
| 421 | return joystick->RumblePlay(processed_amp_low, processed_amp_high); | ||
| 422 | } | ||
| 423 | |||
| 424 | private: | ||
| 425 | std::shared_ptr<SDLJoystick> joystick; | ||
| 426 | }; | ||
| 427 | |||
| 428 | class SDLDirectionMotion final : public Input::MotionDevice { | ||
| 429 | public: | ||
| 430 | explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_) | ||
| 431 | : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {} | ||
| 432 | |||
| 433 | Input::MotionStatus GetStatus() const override { | ||
| 434 | if (joystick->GetHatDirection(hat, direction)) { | ||
| 435 | return joystick->GetMotion().GetRandomMotion(2, 6); | ||
| 436 | } | ||
| 437 | return joystick->GetMotion().GetRandomMotion(0, 0); | ||
| 438 | } | ||
| 439 | |||
| 440 | private: | ||
| 441 | std::shared_ptr<SDLJoystick> joystick; | ||
| 442 | int hat; | ||
| 443 | Uint8 direction; | ||
| 444 | }; | ||
| 445 | |||
| 446 | class SDLAxisMotion final : public Input::MotionDevice { | ||
| 447 | public: | ||
| 448 | explicit SDLAxisMotion(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_, | ||
| 449 | bool trigger_if_greater_) | ||
| 450 | : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_), | ||
| 451 | trigger_if_greater(trigger_if_greater_) {} | ||
| 452 | |||
| 453 | Input::MotionStatus GetStatus() const override { | ||
| 454 | const float axis_value = joystick->GetAxis(axis, 1.0f); | ||
| 455 | bool trigger = axis_value < threshold; | ||
| 456 | if (trigger_if_greater) { | ||
| 457 | trigger = axis_value > threshold; | ||
| 458 | } | ||
| 459 | |||
| 460 | if (trigger) { | ||
| 461 | return joystick->GetMotion().GetRandomMotion(2, 6); | ||
| 462 | } | ||
| 463 | return joystick->GetMotion().GetRandomMotion(0, 0); | ||
| 464 | } | ||
| 465 | |||
| 466 | private: | ||
| 467 | std::shared_ptr<SDLJoystick> joystick; | ||
| 468 | int axis; | ||
| 469 | float threshold; | ||
| 470 | bool trigger_if_greater; | ||
| 471 | }; | ||
| 472 | |||
| 473 | class SDLButtonMotion final : public Input::MotionDevice { | ||
| 474 | public: | ||
| 475 | explicit SDLButtonMotion(std::shared_ptr<SDLJoystick> joystick_, int button_) | ||
| 476 | : joystick(std::move(joystick_)), button(button_) {} | ||
| 477 | |||
| 478 | Input::MotionStatus GetStatus() const override { | ||
| 479 | if (joystick->GetButton(button)) { | ||
| 480 | return joystick->GetMotion().GetRandomMotion(2, 6); | ||
| 481 | } | ||
| 482 | return joystick->GetMotion().GetRandomMotion(0, 0); | ||
| 483 | } | ||
| 484 | |||
| 485 | private: | ||
| 486 | std::shared_ptr<SDLJoystick> joystick; | ||
| 487 | int button; | ||
| 488 | }; | ||
| 489 | |||
| 389 | /// A button device factory that creates button devices from SDL joystick | 490 | /// A button device factory that creates button devices from SDL joystick |
| 390 | class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> { | 491 | class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> { |
| 391 | public: | 492 | public: |
| @@ -466,7 +567,7 @@ class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> { | |||
| 466 | public: | 567 | public: |
| 467 | explicit SDLAnalogFactory(SDLState& state_) : state(state_) {} | 568 | explicit SDLAnalogFactory(SDLState& state_) : state(state_) {} |
| 468 | /** | 569 | /** |
| 469 | * Creates analog device from joystick axes | 570 | * Creates an analog device from joystick axes |
| 470 | * @param params contains parameters for creating the device: | 571 | * @param params contains parameters for creating the device: |
| 471 | * - "guid": the guid of the joystick to bind | 572 | * - "guid": the guid of the joystick to bind |
| 472 | * - "port": the nth joystick of the same type | 573 | * - "port": the nth joystick of the same type |
| @@ -480,12 +581,101 @@ public: | |||
| 480 | const int axis_y = params.Get("axis_y", 1); | 581 | const int axis_y = params.Get("axis_y", 1); |
| 481 | const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); | 582 | const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); |
| 482 | const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); | 583 | const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); |
| 584 | const std::string invert_x_value = params.Get("invert_x", "+"); | ||
| 585 | const std::string invert_y_value = params.Get("invert_y", "+"); | ||
| 586 | const bool invert_x = invert_x_value == "-"; | ||
| 587 | const bool invert_y = invert_y_value == "-"; | ||
| 483 | auto joystick = state.GetSDLJoystickByGUID(guid, port); | 588 | auto joystick = state.GetSDLJoystickByGUID(guid, port); |
| 484 | 589 | ||
| 485 | // This is necessary so accessing GetAxis with axis_x and axis_y won't crash | 590 | // This is necessary so accessing GetAxis with axis_x and axis_y won't crash |
| 486 | joystick->SetAxis(axis_x, 0); | 591 | joystick->SetAxis(axis_x, 0); |
| 487 | joystick->SetAxis(axis_y, 0); | 592 | joystick->SetAxis(axis_y, 0); |
| 488 | return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, deadzone, range); | 593 | return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, invert_x, invert_y, deadzone, |
| 594 | range); | ||
| 595 | } | ||
| 596 | |||
| 597 | private: | ||
| 598 | SDLState& state; | ||
| 599 | }; | ||
| 600 | |||
| 601 | /// An vibration device factory that creates vibration devices from SDL joystick | ||
| 602 | class SDLVibrationFactory final : public Input::Factory<Input::VibrationDevice> { | ||
| 603 | public: | ||
| 604 | explicit SDLVibrationFactory(SDLState& state_) : state(state_) {} | ||
| 605 | /** | ||
| 606 | * Creates a vibration device from a joystick | ||
| 607 | * @param params contains parameters for creating the device: | ||
| 608 | * - "guid": the guid of the joystick to bind | ||
| 609 | * - "port": the nth joystick of the same type | ||
| 610 | */ | ||
| 611 | std::unique_ptr<Input::VibrationDevice> Create(const Common::ParamPackage& params) override { | ||
| 612 | const std::string guid = params.Get("guid", "0"); | ||
| 613 | const int port = params.Get("port", 0); | ||
| 614 | return std::make_unique<SDLVibration>(state.GetSDLJoystickByGUID(guid, port)); | ||
| 615 | } | ||
| 616 | |||
| 617 | private: | ||
| 618 | SDLState& state; | ||
| 619 | }; | ||
| 620 | |||
| 621 | /// A motion device factory that creates motion devices from SDL joystick | ||
| 622 | class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> { | ||
| 623 | public: | ||
| 624 | explicit SDLMotionFactory(SDLState& state_) : state(state_) {} | ||
| 625 | /** | ||
| 626 | * Creates motion device from joystick axes | ||
| 627 | * @param params contains parameters for creating the device: | ||
| 628 | * - "guid": the guid of the joystick to bind | ||
| 629 | * - "port": the nth joystick of the same type | ||
| 630 | */ | ||
| 631 | std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override { | ||
| 632 | const std::string guid = params.Get("guid", "0"); | ||
| 633 | const int port = params.Get("port", 0); | ||
| 634 | |||
| 635 | auto joystick = state.GetSDLJoystickByGUID(guid, port); | ||
| 636 | |||
| 637 | if (params.Has("hat")) { | ||
| 638 | const int hat = params.Get("hat", 0); | ||
| 639 | const std::string direction_name = params.Get("direction", ""); | ||
| 640 | Uint8 direction; | ||
| 641 | if (direction_name == "up") { | ||
| 642 | direction = SDL_HAT_UP; | ||
| 643 | } else if (direction_name == "down") { | ||
| 644 | direction = SDL_HAT_DOWN; | ||
| 645 | } else if (direction_name == "left") { | ||
| 646 | direction = SDL_HAT_LEFT; | ||
| 647 | } else if (direction_name == "right") { | ||
| 648 | direction = SDL_HAT_RIGHT; | ||
| 649 | } else { | ||
| 650 | direction = 0; | ||
| 651 | } | ||
| 652 | // This is necessary so accessing GetHat with hat won't crash | ||
| 653 | joystick->SetHat(hat, SDL_HAT_CENTERED); | ||
| 654 | return std::make_unique<SDLDirectionMotion>(joystick, hat, direction); | ||
| 655 | } | ||
| 656 | |||
| 657 | if (params.Has("axis")) { | ||
| 658 | const int axis = params.Get("axis", 0); | ||
| 659 | const float threshold = params.Get("threshold", 0.5f); | ||
| 660 | const std::string direction_name = params.Get("direction", ""); | ||
| 661 | bool trigger_if_greater; | ||
| 662 | if (direction_name == "+") { | ||
| 663 | trigger_if_greater = true; | ||
| 664 | } else if (direction_name == "-") { | ||
| 665 | trigger_if_greater = false; | ||
| 666 | } else { | ||
| 667 | trigger_if_greater = true; | ||
| 668 | LOG_ERROR(Input, "Unknown direction {}", direction_name); | ||
| 669 | } | ||
| 670 | // This is necessary so accessing GetAxis with axis won't crash | ||
| 671 | joystick->SetAxis(axis, 0); | ||
| 672 | return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater); | ||
| 673 | } | ||
| 674 | |||
| 675 | const int button = params.Get("button", 0); | ||
| 676 | // This is necessary so accessing GetButton with button won't crash | ||
| 677 | joystick->SetButton(button, false); | ||
| 678 | return std::make_unique<SDLButtonMotion>(joystick, button); | ||
| 489 | } | 679 | } |
| 490 | 680 | ||
| 491 | private: | 681 | private: |
| @@ -494,18 +684,22 @@ private: | |||
| 494 | 684 | ||
| 495 | SDLState::SDLState() { | 685 | SDLState::SDLState() { |
| 496 | using namespace Input; | 686 | using namespace Input; |
| 497 | analog_factory = std::make_shared<SDLAnalogFactory>(*this); | ||
| 498 | button_factory = std::make_shared<SDLButtonFactory>(*this); | 687 | button_factory = std::make_shared<SDLButtonFactory>(*this); |
| 499 | RegisterFactory<AnalogDevice>("sdl", analog_factory); | 688 | analog_factory = std::make_shared<SDLAnalogFactory>(*this); |
| 689 | vibration_factory = std::make_shared<SDLVibrationFactory>(*this); | ||
| 690 | motion_factory = std::make_shared<SDLMotionFactory>(*this); | ||
| 500 | RegisterFactory<ButtonDevice>("sdl", button_factory); | 691 | RegisterFactory<ButtonDevice>("sdl", button_factory); |
| 692 | RegisterFactory<AnalogDevice>("sdl", analog_factory); | ||
| 693 | RegisterFactory<VibrationDevice>("sdl", vibration_factory); | ||
| 694 | RegisterFactory<MotionDevice>("sdl", motion_factory); | ||
| 501 | 695 | ||
| 502 | // If the frontend is going to manage the event loop, then we dont start one here | 696 | // If the frontend is going to manage the event loop, then we don't start one here |
| 503 | start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK); | 697 | start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0; |
| 504 | if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) { | 698 | if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) { |
| 505 | LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError()); | 699 | LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError()); |
| 506 | return; | 700 | return; |
| 507 | } | 701 | } |
| 508 | has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER); | 702 | has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0; |
| 509 | if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) { | 703 | if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) { |
| 510 | LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError()); | 704 | LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError()); |
| 511 | } | 705 | } |
| @@ -518,7 +712,7 @@ SDLState::SDLState() { | |||
| 518 | using namespace std::chrono_literals; | 712 | using namespace std::chrono_literals; |
| 519 | while (initialized) { | 713 | while (initialized) { |
| 520 | SDL_PumpEvents(); | 714 | SDL_PumpEvents(); |
| 521 | std::this_thread::sleep_for(5ms); | 715 | std::this_thread::sleep_for(1ms); |
| 522 | } | 716 | } |
| 523 | }); | 717 | }); |
| 524 | } | 718 | } |
| @@ -533,6 +727,8 @@ SDLState::~SDLState() { | |||
| 533 | using namespace Input; | 727 | using namespace Input; |
| 534 | UnregisterFactory<ButtonDevice>("sdl"); | 728 | UnregisterFactory<ButtonDevice>("sdl"); |
| 535 | UnregisterFactory<AnalogDevice>("sdl"); | 729 | UnregisterFactory<AnalogDevice>("sdl"); |
| 730 | UnregisterFactory<VibrationDevice>("sdl"); | ||
| 731 | UnregisterFactory<MotionDevice>("sdl"); | ||
| 536 | 732 | ||
| 537 | CloseJoysticks(); | 733 | CloseJoysticks(); |
| 538 | SDL_DelEventWatch(&SDLEventWatcher, this); | 734 | SDL_DelEventWatch(&SDLEventWatcher, this); |
| @@ -549,8 +745,7 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() { | |||
| 549 | std::vector<Common::ParamPackage> devices; | 745 | std::vector<Common::ParamPackage> devices; |
| 550 | for (const auto& [key, value] : joystick_map) { | 746 | for (const auto& [key, value] : joystick_map) { |
| 551 | for (const auto& joystick : value) { | 747 | for (const auto& joystick : value) { |
| 552 | auto joy = joystick->GetSDLJoystick(); | 748 | if (auto* const controller = joystick->GetSDLGameController()) { |
| 553 | if (auto controller = joystick->GetSDLGameController()) { | ||
| 554 | std::string name = | 749 | std::string name = |
| 555 | fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort()); | 750 | fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort()); |
| 556 | devices.emplace_back(Common::ParamPackage{ | 751 | devices.emplace_back(Common::ParamPackage{ |
| @@ -559,7 +754,7 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() { | |||
| 559 | {"guid", joystick->GetGUID()}, | 754 | {"guid", joystick->GetGUID()}, |
| 560 | {"port", std::to_string(joystick->GetPort())}, | 755 | {"port", std::to_string(joystick->GetPort())}, |
| 561 | }); | 756 | }); |
| 562 | } else if (joy) { | 757 | } else if (auto* const joy = joystick->GetSDLJoystick()) { |
| 563 | std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort()); | 758 | std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort()); |
| 564 | devices.emplace_back(Common::ParamPackage{ | 759 | devices.emplace_back(Common::ParamPackage{ |
| 565 | {"class", "sdl"}, | 760 | {"class", "sdl"}, |
| @@ -574,7 +769,7 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() { | |||
| 574 | } | 769 | } |
| 575 | 770 | ||
| 576 | namespace { | 771 | namespace { |
| 577 | Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis, | 772 | Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis, |
| 578 | float value = 0.1f) { | 773 | float value = 0.1f) { |
| 579 | Common::ParamPackage params({{"engine", "sdl"}}); | 774 | Common::ParamPackage params({{"engine", "sdl"}}); |
| 580 | params.Set("port", port); | 775 | params.Set("port", port); |
| @@ -590,7 +785,7 @@ Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid | |||
| 590 | return params; | 785 | return params; |
| 591 | } | 786 | } |
| 592 | 787 | ||
| 593 | Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) { | 788 | Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, s32 button) { |
| 594 | Common::ParamPackage params({{"engine", "sdl"}}); | 789 | Common::ParamPackage params({{"engine", "sdl"}}); |
| 595 | params.Set("port", port); | 790 | params.Set("port", port); |
| 596 | params.Set("guid", std::move(guid)); | 791 | params.Set("guid", std::move(guid)); |
| @@ -598,7 +793,7 @@ Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid | |||
| 598 | return params; | 793 | return params; |
| 599 | } | 794 | } |
| 600 | 795 | ||
| 601 | Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u8 hat, u8 value) { | 796 | Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat, s32 value) { |
| 602 | Common::ParamPackage params({{"engine", "sdl"}}); | 797 | Common::ParamPackage params({{"engine", "sdl"}}); |
| 603 | 798 | ||
| 604 | params.Set("port", port); | 799 | params.Set("port", port); |
| @@ -626,19 +821,56 @@ Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u | |||
| 626 | Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { | 821 | Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { |
| 627 | switch (event.type) { | 822 | switch (event.type) { |
| 628 | case SDL_JOYAXISMOTION: { | 823 | case SDL_JOYAXISMOTION: { |
| 629 | const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); | 824 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) { |
| 630 | return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | 825 | return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), |
| 631 | event.jaxis.axis, event.jaxis.value); | 826 | static_cast<s32>(event.jaxis.axis), |
| 827 | event.jaxis.value); | ||
| 828 | } | ||
| 829 | break; | ||
| 830 | } | ||
| 831 | case SDL_JOYBUTTONUP: { | ||
| 832 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) { | ||
| 833 | return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | ||
| 834 | static_cast<s32>(event.jbutton.button)); | ||
| 835 | } | ||
| 836 | break; | ||
| 837 | } | ||
| 838 | case SDL_JOYHATMOTION: { | ||
| 839 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) { | ||
| 840 | return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | ||
| 841 | static_cast<s32>(event.jhat.hat), | ||
| 842 | static_cast<s32>(event.jhat.value)); | ||
| 843 | } | ||
| 844 | break; | ||
| 845 | } | ||
| 846 | } | ||
| 847 | return {}; | ||
| 848 | } | ||
| 849 | |||
| 850 | Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Event& event) { | ||
| 851 | switch (event.type) { | ||
| 852 | case SDL_JOYAXISMOTION: { | ||
| 853 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) { | ||
| 854 | return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | ||
| 855 | static_cast<s32>(event.jaxis.axis), | ||
| 856 | event.jaxis.value); | ||
| 857 | } | ||
| 858 | break; | ||
| 632 | } | 859 | } |
| 633 | case SDL_JOYBUTTONUP: { | 860 | case SDL_JOYBUTTONUP: { |
| 634 | const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which); | 861 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) { |
| 635 | return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | 862 | return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), |
| 636 | event.jbutton.button); | 863 | static_cast<s32>(event.jbutton.button)); |
| 864 | } | ||
| 865 | break; | ||
| 637 | } | 866 | } |
| 638 | case SDL_JOYHATMOTION: { | 867 | case SDL_JOYHATMOTION: { |
| 639 | const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which); | 868 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) { |
| 640 | return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | 869 | return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), |
| 641 | event.jhat.hat, event.jhat.value); | 870 | static_cast<s32>(event.jhat.hat), |
| 871 | static_cast<s32>(event.jhat.value)); | ||
| 872 | } | ||
| 873 | break; | ||
| 642 | } | 874 | } |
| 643 | } | 875 | } |
| 644 | return {}; | 876 | return {}; |
| @@ -647,6 +879,8 @@ Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Eve | |||
| 647 | Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid, | 879 | Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid, |
| 648 | const SDL_GameControllerButtonBind& binding) { | 880 | const SDL_GameControllerButtonBind& binding) { |
| 649 | switch (binding.bindType) { | 881 | switch (binding.bindType) { |
| 882 | case SDL_CONTROLLER_BINDTYPE_NONE: | ||
| 883 | break; | ||
| 650 | case SDL_CONTROLLER_BINDTYPE_AXIS: | 884 | case SDL_CONTROLLER_BINDTYPE_AXIS: |
| 651 | return BuildAnalogParamPackageForButton(port, guid, binding.value.axis); | 885 | return BuildAnalogParamPackageForButton(port, guid, binding.value.axis); |
| 652 | case SDL_CONTROLLER_BINDTYPE_BUTTON: | 886 | case SDL_CONTROLLER_BINDTYPE_BUTTON: |
| @@ -666,6 +900,8 @@ Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& gui | |||
| 666 | params.Set("guid", guid); | 900 | params.Set("guid", guid); |
| 667 | params.Set("axis_x", axis_x); | 901 | params.Set("axis_x", axis_x); |
| 668 | params.Set("axis_y", axis_y); | 902 | params.Set("axis_y", axis_y); |
| 903 | params.Set("invert_x", "+"); | ||
| 904 | params.Set("invert_y", "+"); | ||
| 669 | return params; | 905 | return params; |
| 670 | } | 906 | } |
| 671 | } // Anonymous namespace | 907 | } // Anonymous namespace |
| @@ -767,7 +1003,7 @@ class SDLPoller : public InputCommon::Polling::DevicePoller { | |||
| 767 | public: | 1003 | public: |
| 768 | explicit SDLPoller(SDLState& state_) : state(state_) {} | 1004 | explicit SDLPoller(SDLState& state_) : state(state_) {} |
| 769 | 1005 | ||
| 770 | void Start(const std::string& device_id) override { | 1006 | void Start([[maybe_unused]] const std::string& device_id) override { |
| 771 | state.event_queue.Clear(); | 1007 | state.event_queue.Clear(); |
| 772 | state.polling = true; | 1008 | state.polling = true; |
| 773 | } | 1009 | } |
| @@ -794,6 +1030,78 @@ public: | |||
| 794 | } | 1030 | } |
| 795 | return {}; | 1031 | return {}; |
| 796 | } | 1032 | } |
| 1033 | [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(SDL_Event& event) { | ||
| 1034 | switch (event.type) { | ||
| 1035 | case SDL_JOYAXISMOTION: | ||
| 1036 | if (!axis_memory.count(event.jaxis.which) || | ||
| 1037 | !axis_memory[event.jaxis.which].count(event.jaxis.axis)) { | ||
| 1038 | axis_memory[event.jaxis.which][event.jaxis.axis] = event.jaxis.value; | ||
| 1039 | axis_event_count[event.jaxis.which][event.jaxis.axis] = 1; | ||
| 1040 | break; | ||
| 1041 | } else { | ||
| 1042 | axis_event_count[event.jaxis.which][event.jaxis.axis]++; | ||
| 1043 | // The joystick and axis exist in our map if we take this branch, so no checks | ||
| 1044 | // needed | ||
| 1045 | if (std::abs( | ||
| 1046 | (event.jaxis.value - axis_memory[event.jaxis.which][event.jaxis.axis]) / | ||
| 1047 | 32767.0) < 0.5) { | ||
| 1048 | break; | ||
| 1049 | } else { | ||
| 1050 | if (axis_event_count[event.jaxis.which][event.jaxis.axis] == 2 && | ||
| 1051 | IsAxisAtPole(event.jaxis.value) && | ||
| 1052 | IsAxisAtPole(axis_memory[event.jaxis.which][event.jaxis.axis])) { | ||
| 1053 | // If we have exactly two events and both are near a pole, this is | ||
| 1054 | // likely a digital input masquerading as an analog axis; Instead of | ||
| 1055 | // trying to look at the direction the axis travelled, assume the first | ||
| 1056 | // event was press and the second was release; This should handle most | ||
| 1057 | // digital axes while deferring to the direction of travel for analog | ||
| 1058 | // axes | ||
| 1059 | event.jaxis.value = static_cast<Sint16>( | ||
| 1060 | std::copysign(32767, axis_memory[event.jaxis.which][event.jaxis.axis])); | ||
| 1061 | } else { | ||
| 1062 | // There are more than two events, so this is likely a true analog axis, | ||
| 1063 | // check the direction it travelled | ||
| 1064 | event.jaxis.value = static_cast<Sint16>(std::copysign( | ||
| 1065 | 32767, | ||
| 1066 | event.jaxis.value - axis_memory[event.jaxis.which][event.jaxis.axis])); | ||
| 1067 | } | ||
| 1068 | axis_memory.clear(); | ||
| 1069 | axis_event_count.clear(); | ||
| 1070 | } | ||
| 1071 | } | ||
| 1072 | [[fallthrough]]; | ||
| 1073 | case SDL_JOYBUTTONUP: | ||
| 1074 | case SDL_JOYHATMOTION: | ||
| 1075 | return {SDLEventToButtonParamPackage(state, event)}; | ||
| 1076 | } | ||
| 1077 | return std::nullopt; | ||
| 1078 | } | ||
| 1079 | |||
| 1080 | private: | ||
| 1081 | // Determine whether an axis value is close to an extreme or center | ||
| 1082 | // Some controllers have a digital D-Pad as a pair of analog sticks, with 3 possible values per | ||
| 1083 | // axis, which is why the center must be considered a pole | ||
| 1084 | bool IsAxisAtPole(int16_t value) const { | ||
| 1085 | return std::abs(value) >= 32767 || std::abs(value) < 327; | ||
| 1086 | } | ||
| 1087 | std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, int16_t>> axis_memory; | ||
| 1088 | std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, uint32_t>> axis_event_count; | ||
| 1089 | }; | ||
| 1090 | |||
| 1091 | class SDLMotionPoller final : public SDLPoller { | ||
| 1092 | public: | ||
| 1093 | explicit SDLMotionPoller(SDLState& state_) : SDLPoller(state_) {} | ||
| 1094 | |||
| 1095 | Common::ParamPackage GetNextInput() override { | ||
| 1096 | SDL_Event event; | ||
| 1097 | while (state.event_queue.Pop(event)) { | ||
| 1098 | const auto package = FromEvent(event); | ||
| 1099 | if (package) { | ||
| 1100 | return *package; | ||
| 1101 | } | ||
| 1102 | } | ||
| 1103 | return {}; | ||
| 1104 | } | ||
| 797 | [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const { | 1105 | [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const { |
| 798 | switch (event.type) { | 1106 | switch (event.type) { |
| 799 | case SDL_JOYAXISMOTION: | 1107 | case SDL_JOYAXISMOTION: |
| @@ -803,7 +1111,7 @@ public: | |||
| 803 | [[fallthrough]]; | 1111 | [[fallthrough]]; |
| 804 | case SDL_JOYBUTTONUP: | 1112 | case SDL_JOYBUTTONUP: |
| 805 | case SDL_JOYHATMOTION: | 1113 | case SDL_JOYHATMOTION: |
| 806 | return {SDLEventToButtonParamPackage(state, event)}; | 1114 | return {SDLEventToMotionParamPackage(state, event)}; |
| 807 | } | 1115 | } |
| 808 | return std::nullopt; | 1116 | return std::nullopt; |
| 809 | } | 1117 | } |
| @@ -821,7 +1129,6 @@ public: | |||
| 821 | 1129 | ||
| 822 | void Start(const std::string& device_id) override { | 1130 | void Start(const std::string& device_id) override { |
| 823 | SDLPoller::Start(device_id); | 1131 | SDLPoller::Start(device_id); |
| 824 | // Load the game controller | ||
| 825 | // Reset stored axes | 1132 | // Reset stored axes |
| 826 | analog_x_axis = -1; | 1133 | analog_x_axis = -1; |
| 827 | analog_y_axis = -1; | 1134 | analog_y_axis = -1; |
| @@ -834,52 +1141,34 @@ public: | |||
| 834 | if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) { | 1141 | if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) { |
| 835 | continue; | 1142 | continue; |
| 836 | } | 1143 | } |
| 837 | // Simplify controller config by testing if game controller support is enabled. | ||
| 838 | if (event.type == SDL_JOYAXISMOTION) { | 1144 | if (event.type == SDL_JOYAXISMOTION) { |
| 839 | const auto axis = event.jaxis.axis; | 1145 | const auto axis = event.jaxis.axis; |
| 840 | const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); | 1146 | // In order to return a complete analog param, we need inputs for both axes. |
| 841 | const auto controller = joystick->GetSDLGameController(); | 1147 | // First we take the x-axis (horizontal) input, then the y-axis (vertical) input. |
| 842 | if (controller) { | 1148 | if (analog_x_axis == -1) { |
| 843 | const auto axis_left_x = | 1149 | analog_x_axis = axis; |
| 844 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX) | 1150 | } else if (analog_y_axis == -1 && analog_x_axis != axis) { |
| 845 | .value.axis; | 1151 | analog_y_axis = axis; |
| 846 | const auto axis_left_y = | 1152 | } |
| 847 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY) | 1153 | } else { |
| 848 | .value.axis; | 1154 | // If the press wasn't accepted as a joy axis, check for a button press |
| 849 | const auto axis_right_x = | 1155 | auto button_press = button_poller.FromEvent(event); |
| 850 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX) | 1156 | if (button_press) { |
| 851 | .value.axis; | 1157 | return *button_press; |
| 852 | const auto axis_right_y = | ||
| 853 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY) | ||
| 854 | .value.axis; | ||
| 855 | |||
| 856 | if (axis == axis_left_x || axis == axis_left_y) { | ||
| 857 | analog_x_axis = axis_left_x; | ||
| 858 | analog_y_axis = axis_left_y; | ||
| 859 | break; | ||
| 860 | } else if (axis == axis_right_x || axis == axis_right_y) { | ||
| 861 | analog_x_axis = axis_right_x; | ||
| 862 | analog_y_axis = axis_right_y; | ||
| 863 | break; | ||
| 864 | } | ||
| 865 | } | 1158 | } |
| 866 | } | ||
| 867 | |||
| 868 | // If the press wasn't accepted as a joy axis, check for a button press | ||
| 869 | auto button_press = button_poller.FromEvent(event); | ||
| 870 | if (button_press) { | ||
| 871 | return *button_press; | ||
| 872 | } | 1159 | } |
| 873 | } | 1160 | } |
| 874 | 1161 | ||
| 875 | if (analog_x_axis != -1 && analog_y_axis != -1) { | 1162 | if (analog_x_axis != -1 && analog_y_axis != -1) { |
| 876 | const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); | 1163 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) { |
| 877 | auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), | 1164 | auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), |
| 878 | analog_x_axis, analog_y_axis); | 1165 | analog_x_axis, analog_y_axis); |
| 879 | analog_x_axis = -1; | 1166 | analog_x_axis = -1; |
| 880 | analog_y_axis = -1; | 1167 | analog_y_axis = -1; |
| 881 | return params; | 1168 | return params; |
| 1169 | } | ||
| 882 | } | 1170 | } |
| 1171 | |||
| 883 | return {}; | 1172 | return {}; |
| 884 | } | 1173 | } |
| 885 | 1174 | ||
| @@ -900,6 +1189,9 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) { | |||
| 900 | case InputCommon::Polling::DeviceType::Button: | 1189 | case InputCommon::Polling::DeviceType::Button: |
| 901 | pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this)); | 1190 | pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this)); |
| 902 | break; | 1191 | break; |
| 1192 | case InputCommon::Polling::DeviceType::Motion: | ||
| 1193 | pollers.emplace_back(std::make_unique<Polling::SDLMotionPoller>(*this)); | ||
| 1194 | break; | ||
| 903 | } | 1195 | } |
| 904 | 1196 | ||
| 905 | return pollers; | 1197 | return pollers; |