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| author | 2020-01-06 21:29:13 -0300 | |
|---|---|---|
| committer | 2020-01-06 22:02:26 -0300 | |
| commit | 2effdeb9243b5ca80a696b9bc003fb0179e0b6bd (patch) | |
| tree | 5a082ab5ed4b37d6eb9a4ad05f47d7fa7370ff17 /src/input_common/sdl/sdl_impl.cpp | |
| parent | vk_compute_pipeline: Initial implementation (diff) | |
| download | yuzu-2effdeb9243b5ca80a696b9bc003fb0179e0b6bd.tar.gz yuzu-2effdeb9243b5ca80a696b9bc003fb0179e0b6bd.tar.xz yuzu-2effdeb9243b5ca80a696b9bc003fb0179e0b6bd.zip | |
vk_graphics_pipeline: Initial implementation
This abstractio represents the state of the 3D engine at a given draw.
Instead of changing individual bits of the pipeline how it's done in
APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put
everything together into a single, immutable object.
It takes advantage of the few dynamic states Vulkan offers.
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